Borderlands: The Zombie Island of Dr. Ned
DLC REVIEW: Brainless brain-eating fun
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
While zombies in the media have become rather overdone, Gearbox have approached their first bit of DLC with spooky B-movie style panache, and created something equal parts charming and fun. The Zombie Island of Dr. Ned puts you on a deserted island, picking up the pieces of the Atlas Corporation’s failed mining operations. Said operations came to a halt when the population all turned into zombies, and you’re on the payroll to sort it all out.
Naturally, this means killing hordes of zombies – and we do mean hordes. You’re constantly mobbed by crowds of the undead, turning every combat situation into a frenzied gunfight. The zombies have little AI beyond “go for the throat,” which makes the entire experience rather frantic when you’re running low on health in the middle of the marshes. The quests themselves are great fun, too, and the eventual conclusion is both satisfying and utterly, utterly ridiculous.
For the money, you get about six hours of surprisingly fun gameplay, set in a large outdoor playable area and linked locations, which hold quests that vary between killing WereSkags (a new critter) and chasing down medicine from a bin, and earn you a lot of experience and loot.
Dr. Ned is also playable from just about any level, as the content will scale to you dependant on what level you started the playthrough: for example, if you start at level 36, that’s where enemies will start at – which is a great touch.
Feb 9, 2010
Weekly digests, tales from the communities you love, and more


