Alex is Edge's features editor, with a background writing about film, TV, technology, music, comics and of course videogames, contributing to publications such as PC Gamer, Official PlayStation Magazine and Polygon. In a previous life he was managing editor of Mobile Marketing Magazine. Spelunky and XCOM gave him a taste for permadeath that's still not sated, and he's been known to talk people's ears off about Dishonored, Prey and the general brilliance of Arkane's output. You can probably guess which forthcoming games are his most anticipated.
Latest articles by Alex Spencer

By Alex Spencer Published
Features Time Capsule | Revisiting Los Santos on the cusp of GTA 6

By Alex Spencer Published
Member Exclusive The game that made Rare get back in its groove

By Alex Spencer Published
Review Star Wars: Zero Company does exactly what it promises: XCOM, but in a galaxy far, far away

By Alex Spencer Published
Hands-on While the solo roguelike mode can take everything away, smart ideas mean multiplayer is no less terrifying and exhilarating across my hands-on

By Alex Spencer Published
Review

By Alex Spencer Published
Hands-on Hands-on | The Super Mario Galaxy Movie star becomes the Charles Darwin of the Mushroom Kingdom in Yoshi and the Mysterious Book

By Alex Spencer Published
Features Interview | If Untitled Goose Game was a "precarious house of cards", Big Walk offers a "looser, more permissive" space to play with friends

By Alex Spencer Published
Features Interview | Uncovering the secrets of Animal Well, Tunic and UFO 50 with the devs themselves

By Alex Spencer Published
Big Preview | Rally Point: Battlefield 6 needs to go big to get the iconic FPS back on track – speaking with multiple developers, we get the briefing on the battle strategy

By Alex Spencer Published
Opinion Feature | Revisiting the past as Silksong looms

By Alex Spencer Published
News Cover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

By Alex Spencer Published
Features Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"

By Alex Spencer Published
Interview Interview | Edge magazine boldly goes on a tour of the USC Havock

By Alex Spencer Published
Interview Interview | Edge magazine takes a giant leap into the shifting landscape of the Starward Belt

By Alex Spencer Published
Features Holiday Long Read | Ups, downs and all-arounds, IO Interactive's story is one of turbulence and triumph

By Alex Spencer Published
Features Interview | Marcus Lehto talks Edge magazine through the history of one of the biggest, most recognized names in video games

By Alex Spencer Published
Features A game made in the margins

By Edge Staff, Alex Spencer Published
Features Can Deathloop be called an immersive sim?

By Alex Spencer Published
Features Meet the game developers building their own connected universe
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