Atelier Iris 2: The Azoth of Destiny

And battles are where Iris 2 has really changed from last year's game. Instead of the played-out, you-go, I-go routine, you and the enemies duke it out on a timeline. For example, Felt is represented as an icon on this line. When his little picture reaches the end of the line, he can attack. Same goes for the various dragons, slimes and oversized birds that scour the world.

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.