Assassin's Creed - hands-on

The controls are the obvious place to start. We were fortunate enough to have a developer sitting by our side to point out the game's subtleties and get us up to speed on the intricate control scheme. The context-sensitive controls require a relearning of the tried-and-true archetypes to which we've grown accustomed. The buttons are mapped to parts of the body, so Y (or Triangle) is the head, X (Square) and B (Circle) are the hands, and A (X) is the legs. What the button actually does in any situation changes based on context, and learning to flow with these context shifts requires an intuitive understanding of the game's internal logic. For example, B (Circle) is the "free hand" button and is used variously for gently pushing people out of the way, tackling, grabbing and throwing, punching, grab breaking, ledge-grabbing when falling, pick pocketing, or dropping from a hanging position.