Are developers even listening?

Epic Games

GR: Firstly, what's your name and job role, and are you on the frontline of community relations?

Jeff: My name is Jeff Morris and I’m the senior producer at Epic Games on Unreal Tournament 3. I interface with the fans primarily through the forums, but the server admins and dedicated mod folks get even more of my time.

GR: Do developers really listen to gamers? Or should gamers stick to gaming and leave developing to developers?

Jeff: Definitely, though obviously one gamers’ nirvana is another gamers’ pit of hell. Balancing what our team finds fun with what forum posts request is a fine balancing act.

GR: How valuable is it to Epic to have a lively, well established community? What are the real gilt-edged benefits?

Jeff: Absolutely. For a game with a huge mod making component we depend on the community to keep fresh content being available. We also are deeply in debt to all our server operators who through their own blood, sweat and tears give folks a great place to play UT3.

GR: How much attention do Epic give to the opinions/suggestions of people beyond its own dedicated community? Do you spend significant time sifting through a broad selection of gaming forums?

Jeff: We tend to focus on UT fan forums such as Beyond Unreal, as well as the official Epic ones as our primary feedback mechanism. After major releases, whether the retail box or a patch, we spend a lot of time crawling the forums looking for issues, ideas and the like.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.