Apache: Air Assault review

This bird should stay grounded

GamesRadar+ Verdict

Pros

  • +

    Realistic flight

  • +

    Raining hot death on your enemies

  • +

    Apache helicopters

Cons

  • -

    Incredibly steep learning curve for control

  • -

    Boring missions

  • -

    Apache helicopters

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While it’s more than understandable that some people may harbor massive throbbing power fantasies about piloting airborne, heavily-armored death machines (there’s a dick joke in there somewhere), realistic flight simulators are truly awkward beasts to behold in today’s gaming world. Not many other game genres can deliberately focus on creating the most complex control interface possible or design an obnoxiously overcrowded HUD and still be considered fun. Touted as the “all helicopter combat game you’ve been waiting for,” Gaijin Entertainment’s Apache: Air Assault has just hit retailer shelves. So, how does the flight sim fare?

About 80% of the mission structure is “fly to this area and kill everything” with the other 20% relying on escort missions and defending ally NPCs that exhibit the self-preservation instincts of mentally challenged termites. Not that any of these objectives are really conveyed well (if at all). In the back of your mind, you know that the tiny little voices on the radio are trying to communicate something important, but you can’t hear any of that over the massive artillery you’re unloading along with the worthless action soundtrack that you’ve heard 20 freaking times because the game only has four freaking songs that all sound like a homogenized mishmash of every Call of Duty and Medal of Honor theme released to date. Completing each mission awards decals, paint jobs and different combat choppers that you can check out in Apache’s Hanger mode. Once you’ve pimped out your favorite helicopter, you can even take still shots and save the pictures if you’re a complete weirdo.

The game also has a local co-op function for the campaign where one player mans the guns and the other pilots the chopper, but this game mode’s design veers more towards destroying friendships than actually being fun. Both players share a single screen, which means that your friend gets to move the aiming reticule around while shouting at you to stop flying like such an asshole. Online multiplayer is a step in the right direction as each player gets his or her own Apache to tackle a set of cooperative missions, but that just means you aren’t going to be the only one nose-diving into a mountainside now.

Graphically, each helicopter shows a fair level of detail and the sprawling vistas can paint a pretty picture… from a distance. Once you look a little closer, the environments are ugly as sin and humans look like they’re made of cardboard. Nothing about this game looks like it belongs on a next-gen system.

It’s hard to recommend this game to anyone but the most hardcore of flight simulator fans. As in, you have to be unreasonably hardcore. As in, you have Apache-themed bedspread and keep a picture of a Boeing AH-64A in your wallet that you stare at longingly throughout the day.

Nov 30, 2010

More info

GenreFlight
DescriptionWhile you could do a lot worse than Apache: Air Assault this holiday season, you could also do way way way better.
Platform"Xbox 360","PS3"
US censor rating"Teen","Teen"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Jordan Baughman is a freelance journalist who has written for the likes of GamesRadar and Gamer magazine. With a passion for video games and esports, Baughman has been covering the industry for years now, and even hopped the fence to work as a public relations coordinator for clients that include EA, Capcom, Namco, and more.