Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
  1. Games
  2. Survival Horror
  3. Alan Wake 2

Alan Wake 2 hands-on: Scarier than the first game, even trippier than Control, and a bold new direction for Remedy

Features
By Jordan Gerblick published 27 September 2023

Preview | I played three hours of Alan Wake 2 and left feeling confused and terrified in the best possible way.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Alan Wake 2
(Image credit: Remedy)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Repeatedly dying over the course of my Alan Wake 2 hands-on preview taught me to forget everything I learned from the first game. The amount of times I died in just three hours made me approach this sequel in a more studious manner, take my time lining up headshots to conserve precious resources, and experiment with the game's systems in order to successfully navigate its shape-shifting, labyrinthian world.

This is Remedy unleashed, a passion project from developers emboldened by the success of their wackiest ideas from earlier games, particularly 2019's Control. In fact, after playing Alan Wake 2, Control seems comparatively restrained, as if it were a mere stepping stone - albeit, a brilliant one - to something even more bold, mind-bending, and mysterious.

"Control was pretty crazy," creative director Sam Lake tells me. "And we were uncertain while making it how it would be received, but it's proven to be a big success. And I feel that from that angle there are audiences for that these days. I think that popular culture overall has evolved so that things that would have been very niche a decade ago, these days are embraced by the mainstream audience… Control gave us the confidence that we can create an experience that really, really excites us."

Article continues below

Screamquel

Alan Wake 2 Saga mission

(Image credit: Remedy)

Apparently, one thing that excites Remedy is full-on, no holds barred survival horror. Make no mistake, Alan Wake 2 is scary as all hell. Compared to the first game, enemies are more dangerous, resources are more scarce, and there's a slower-paced, dread-inducing, and downright oppressive atmosphere that lingered from the start of my gameplay session right to the very end.

Threats would surface when I was most disoriented and ammo-starved, resulting in breathless races to safe rooms that reminded me of being stalked by Lady Dimitrescu in Resident Evil Village or Mr. X in Resident Evil 2. Monsters attacked me from near and far simultaneously, forcing me into desperate dances for survival. 

Almost all of the combat encounters kicked my ass, a hard-earned lesson that there's a whole new playbook to work with here. There are fewer enemies in each group and they appear less frequently, but they require a good deal more strategy than in the first game.

Alan Wake 2 Saga mission

(Image credit: Remedy)

The Resident Evil inspiration is perhaps most evident in Alan Wake 2 here, as enemies dart around and lurch forward in attack unpredictably, triggering knee-jerk responses of varying accuracy, their guttural cries adding an extra, semi-conscious layer of stress to the scene.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You can slow enemies down by shooting them in the legs, or go straight for the head if you're confident enough that you won't miss and risk taking damage while reloading, which takes an excruciatingly realistic amount of time. Your flashlight is effective at stunning enemies and draining their shields, but only when you have battery power to spare, which is about half of the time in my experience.

Chapter 1

Alan Wake 2

(Image credit: Remedy)

Despite the increased challenge, Alan Wake 2 was designed from the very beginning to be a starting point for the series. Yes, it's the first full-length game in the Remedy Connected Universe, bridging together the worlds of Control and Alan Wake. And yes, it's absolutely littered with clever references to earlier Remedy games. But even so, Lake tells me it's a great game to go into blind without any knowledge of the studio's body of work.

"It is very much a starting point," he says. "And our thinking is that, even if it's called Alan Wake 2, it needs to be approachable, it needs to be something that players who have never played any previous Remedy game can understand, follow, and be excited about."

"There are a ton of elements that connect to Control and Alan Wake, but it's been built in a way where you learn what you need to learn for this experience. Maybe you will lose some references or connection points, but that's not really on the critical path. It's kind of there if you explore. So the starting point for this was to create an experience that can be played independently."

New beginnings

Alan Wake 2

(Image credit: Remedy)

My introduction to Alan Wake 2's gameplay was in the shoes of newcomer protagonist Saga Anderson, an FBI detective investigating a string of recent murders tied to a cult. Despite stepping into the shoes of an unfamiliar hero, it's during this early chapter in the quaint Pacific Northwest town of Watery that Alan Wake 2 felt most like a sequel to the first game, although one with a decidedly less linear design and some nifty new mechanics.

Here, I was able to leisurely explore the fog-covered, waterside village and chat with an assortment of Finnish settlers, enjoy a stirring performance of The Finnish Tango by Ahti, the enigmatic janitor from Control, and track down a lead from the quirky Koskela brothers. My next task was to hike through a large, non-linear forest in search of a local theme park called Coffee World, where I was told I'd find keys to a mobile home I had no recollection of owning. Once there, I pieced together a few visual puzzles, fought off a few bad guys, and unlocked a safe with the keys I was looking for.

Despite new features like The Mind Place, a sort-of mental palace where you can profile people you've met, review clues, and upgrade your weapons - not to mention the less linear, semi-open world design and aforementioned survival horror elements - this section very much felt like an evolution of the Alan Wake I already know and love. The uncanny Pacific Northwest atmosphere, the moving from set piece to set piece in search of literal keys, the slowly unravelling mysteries. Even the sudden shifts from feeling safe and serene to fighting for my life using my trusty flashlight reminded me of playing the first game, but bigger, more detailed, and more modern.

Not in Brightfalls anymore

Alan Wake 2

(Image credit: Remedy)

It wasn't until I started playing as Alan that I realized just how much of Control's DNA is present in Alan Wake 2 and the degree to which it shakes things up. In this chapter, Alan is trapped in a fictional version of New York City known as The Dark Place, and he's trying to find his way out. Immediately, nothing about my surroundings was familiar; a dark, concrete jungle where my only points of navigation were obscured neon signs pointing toward the main mission, and graffiti with cryptic and ominous messages.

Even my flashlight had a whole new purpose. It could still be used to blast away enemy shields, but it was now more crucially a tool for unlocking new areas of the map and progressing through levels. Using it near light sources absorbed that light energy and released it somewhere else, dramatically changing the environment and opening brand new pathways to track and backtrack.

We've seen the precursors to this mechanic throughout Alan Wake and Alan Wake's American Nightmare, but put into practice in Alan Wake 2, it adds a whole new dimension, literally and figuratively. For example, in my hands-on preview, I found myself doing a lot of light-swapping and back-tracking, which inevitably forced me to confront waves of enemies I'd evaded before, this time with less ammo, adding a heap of tension and challenge in simply exploring the Dark Place.

I was always begging that whatever path I'd chosen was the right one. If I ended up in another dead end, it could mean having to fight off more enemies, expend more resources, and very possibly die and start over from the last checkpoint. 

Compare that to the first Alan Wake, in which mobs of easily disposable enemies appear frequently along a strictly linear path, and you'll see what I mean about the profound influence of Control's reality-bending design on Alan Wake 2's gameplay. In my limited experience, there was no progressing through each level without exploring every nook and cranny by necessity alone.

A bright future for a dark world

Alan Wake 2

(Image credit: Remedy)

It's also in this chapter that I felt most scared playing Alan Wake 2, not only because every struggle with the Dark Place's inhabitants put me through the ringer and drained more resources, but also because I could never be sure what was waiting for me around the corner I couldn't even see yet. 

Yes, I felt vulnerable and under-armed as I often do playing Resident Evil or Silent Hill. It's also true that thinking through cryptic puzzles was a lot more stressful with menacing foes drawing ever closer. But the bigger reason Alan Wake 2 scared me is for fear of what's to come. It was very clear in my time with the game that The Dark Place has earned its ominous title and that what bewildering horrors I had experienced were only skin deep; that something much more monstrous lives at the deep end of this murky, interdimensional lake.

The two chapters of Alan Wake 2 I played seemed purposefully curated to create the impression that, a) This is very much still an Alan Wake game in its tone, atmosphere, and story, and also b) It's not afraid to take risks. This is a bold new direction for Remedy that'll surprise and challenge the way you approach and think about it, and for me, that spells interesting things to come not only from the Alan Wake franchise, but from the Remedy Connected Universe it's ushering in.

Jordan Gerblick
Jordan Gerblick
Social Links Navigation
Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

Latest in Survival Horror
Stellar Blade's Eve looks off camera to the right
Action RPGs Resident Evil director's new AAA studio is "joining forces" with Stellar Blade dev Shift Up "to create a masterpiece"
 
 
Resident Evil timeline - Resident Evil: Code Veronica
Resident Evil Resident Evil Requiem suspiciously references Dreamcast classic Code: Veronica as remake rumors continue
 
 
Grace and Emily sit on the floor with both of their heads bowed
Resident Evil Resident Evil Requiem's photo mode has been added in a new patch as Capcom tweaks certain cutscenes
 
 
Yang Binglin holds a notebook and pen
Resident Evil "Game Grandpa" obliterates Resident Evil Requiem by making copies of its maps in his notebook
 
 
Dying Light: The Beast key art showing protagonist Kyle Crane pulling apart the skull of a zombie
Survival Horror Games Dying Light: The Beast's Restored Land update isn't DLC, lead says – it's "another chapter" in the survival horror game
 
 
Simon looking at a CRTV during the trailer for the new game, Silent Hill: Townfall
Silent Hill Silent Hill: Townfall – Everything you need to know about the next Silent Hill game
 
 
Latest in Features
Marathon Triage runner
FPS Games Yes, Marathon is hard – but that is liberating
 
 
The Super Mario Galaxy Movie
Animated Movies The Super Mario Galaxy Movie Easter eggs: All the Nintendo references and cameos you may have missed
 
 
The Elder Scrolls Online
The Elder Scrolls Final Fantasy 14 lost me with Dawntrail, but The Elder Scrolls Online promises to mend my broken heart
 
 
A side-by-side image of the Razer Wolverine V3 Pro and the Asus ROG Raikiri 2
Gaming Controllers These are the fastest two Xbox controllers on the shelves right now, but which should you buy?
 
 
Yoshi (Donald Glover), Mario (Chris Pratt) and Luigi (Charlie Day) posing in The Super Mario Galaxy Movie
Animated Movies Everything we know about The Super Mario Bros. Movie 3
 
 
Princess Peach and Mario in The Super Mario Galaxy Movie
Animated Movies The Super Mario Galaxy Movie ending explained: is there a post-credits scene and does it set up a Smash Bros. movie?
 
 
LATEST ARTICLES
  1. Official marketing image of the dbrand Touch Grass Again Blue Sky skin on a Nintendo Switch 2 handheld.
    1
    Dbrand wants us to "touch grass" again with these Switch 2 skins, but the joke's on them as I'm a fan
  2. 2
    Super Mario Galaxy Movie creators ran every cameo past Miyamoto, saying if it's "not going to work for him, we're not going to do it"
  3. 3
    Maul – Shadow Lord's Inquisitors are "creepier than we've ever seen them," including Ahsoka's mysterious Marrok
  4. 4
    Yes, Marathon is hard – but that is liberating
  5. 5
    Nintendo fans aren't happy that The Super Mario Galaxy Movie "sidelines" Princess Rosalina in favor of Fox McCloud

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...