Age of Empires III: The Asian Dynasties review

East meets West in an RTS expansion that spices up AoE III like the ginger in your General Tao

GamesRadar+ Verdict

Pros

  • +

    New civs mix up familiar gameplay

  • +

    Strategic options of new Export resource

  • +

    The return of Wonders

Cons

  • -

    Blah multiplayer additions

  • -

    New campaigns are a little brief

  • -

    Still AoE at heart

  • -

    if that's a drawback

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Nov 1, 2007

After two years on shelves, Age of Empires III was beginning to look like it was locked in predictability. So The Asian Dynasties expansion from developer Big Huge Games (best known for creating Rise of Nations) arrives at just the right time, like new menus showing up at your favorite Chinese place just when you're getting sick of the same old sweet-and-sour chicken balls. New civilizations that play unlike any of their predecessors, a host of revamped features, and a return to AoE's past with the revival of Wonders spice up the core gameplay in a much-needed way.

Playing any one of this trio is like learning a whole new game. The Japanese have quasi-mystical shrines that summon animals for food and mobile armies based around daimyo generals able to receive home-city shipments and train soldiers. Indians buy villagers with wood instead of food and send huge elephants into the field of battle. And the Chinese field whole mixed-unit armies through the War Academy building, which really helps when you need to fight fast.

More info

GenreStrategy
DescriptionWhile the core gameplay is still recognizable, this is a great facelift that makes an old friend look young again.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"AoE"
Release date1 January 1970 (US), 1 January 1970 (UK)
More