Zoo Hospital review

  • Controls are tight
  • Trauma Center for animals
  • Treatments get pretty involved
  • Quite short
  • Little replay value
  • Rubbing baboons?

We spent the first ten minutes of Zoo Hospital rubbing a baboon, trying to locate its ‘sweet spot’. It felt strange (the scenario, not the baboon) but such is the life of a vet, and before long you’ll be shaving bison and soothing zebras. Basically, this is Trauma Center for animals: identify a sick creature’s ailment and set about curing it.

Things start simple, with point ’n’ click injections. As you progress, treatments become more involved, requiring procedures to be strung together in a set time. Controls are tight and the faster you heal, the better your rank. Unlocking the exotic animals is fun but it won’t take long, and once you’re done there’s little reason to return. Trauma heads may want to rent but it’s too light to consider buying.

Dec 15, 2008

More Info

Release date: Oct 23 2008 - DS
Sep 22 2008 - Wii (US)
Mar 07 2008 - DS
Aug 20 2008 - Wii (UK)
Available Platforms: DS, Wii
Genre: Children's
Published by: Majesco
Developed by: Torus Games
ESRB Rating:
Everyone: Mild Blood
PEGI Rating:

1 comment

  • revrock - December 17, 2008 5:52 a.m.

    A genre that keeps growing... you have to wonder if these games are being made with the intention of selling to hospitals and students (we have all seen the "surgeons play Wii" news stories). perhaps, the developers are catching on to a new target market?

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