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Tomb Raider: Underworld


Doing what made the original great, and adding a considerable face-lift

Crystal Dynamics deserve acclaim, not just for having created their best Tomb Raider game so far, but for something even more remarkable: listening to criticism. They’ve taken on board the fact that their strength lies in epic puzzles and astonishing level architecture, and that their great weakness has been boss fights. Of the latter, Underworld contains an admirable none. The former constitutes the whole of the game. Crystal Dynamics’ first Lara outing was Legend, in which Lara’s backstory and motivations were explored, ending with the discovery that her mother might still be alive, trapped in Avalon. Along the way we learned of her feud with another tomb raider, Amanda. The cliffhanger ending of 2006 is where Underworld picks up.

Yet between the two games was Anniversary, the remake of the original Tomb Raider. Threads from that story are woven in too, such as winged Jacqueline Natla, former guard of Atlantis. This time around, Lara is seeking her mother via the eschatological myths of Hindu and Norse religions, and the recovery of Thor’s hammer. But if Underworld goes wrong anywhere, it’s in crapping this story out in such a mess that the convoluted history is as disposable as its muddled conclusion. Underworld is all about the jumping. Fortunately, the jumping is bloody brilliant. The key word for this game is ‘architecture’. Each of the five settings has behemoth buildings, with towering statues, immense chambers, and puzzles on a larger scale than ever seen before. Get the idea? It’s big.

Thailand’s astonishing Hindu site is a fantastic example. A gargantuan stone statue of Shiva looms over the ruins, balanced on the giant upturned body of Kali. Shiva’s arms are manipulated via enormous mechanisms in order to focus a single beam of light onto Kali’s forehead. But these mechanisms require components found in the echoing antechambers below, each a series of exploration puzzles and traps.

The upshot of all this is the complete abandonment of the tiresome Corridors of Death that have blighted the series. At no point in the entire game is there a spinning blade moving back and forth along a wall. Hallelujah! In fact, we can think of only three corridors throughout that contained any sort of moving obstacle, and each were perfunctory, making the connection between two chambers more interesting. Instead, Underworld is about entering a giant room and exploring the place.

While there is usually only one correct route, there’s always the sense that you discovered it for yourself, rather than that you were funneled into its inevitability. Also, many locations have multiple goals, solved in whichever order you choose, furthering the sense of freedom. Instead of being given new moves, this time you’re left to judiciously apply what Lara could already do: jump, swing, climb, grip and roll.


 
20 Comments
Order Comments: Newest First | Oldest First
muffchild  - 11 months 20 days ago 
sweeeet...
garnsr  - 11 months 20 days ago 
I've been wanting a good action adventure game for a while, and have been waiting for this, but I hadn't heard anything for a few months, I was getting worried it wasn't going well. Now I'll have to go pick this up in the next few days.
LONGDONGpiChong  - 11 months 20 days ago 
they say that you will hate
Not the best combat
a bit on short side
weak story

But isn't all those reasons the most important parts of A game????
oreomonkey  - 11 months 20 days ago 
yes becuz u want a short 2 hour game with a bad story and boring combat... good thinking Longdon
bassfu  - 11 months 20 days ago 
Good missing the point Oreo.

He meant that if people will hate the fundamentals of a game why would you rate it a 9?
purpleshirt  - 11 months 20 days ago 
oreo... rofl
u r epic fail
jk
like i was joking with the leet speak
but your still an epic fail
solidsnake_5552000  - 11 months 20 days ago 
How short is "a bit on the short side"? less than 10 hours??
Crankr  - 11 months 20 days ago 
This game doesn't look so cool. All you do is crawl around the levels same as always, with Lara getting dirty and wet and... oh god, WANT!!!
derringer83  - 11 months 19 days ago 
Crankr.... you pretty much wrapped it up and sold it to me. WANT!!!
muffchild  - 11 months 19 days ago 
I'd chew the corn outta Lara's poop.
lewis42025  - 11 months 19 days ago 
@muffchild: LOL!!!!!!!! ROFL!!!!!!! LMAO!!!!!! WHATEVER!! U R FREAKIN HILARIOUS!!!!!!!
lewis42025  - 11 months 19 days ago 
whew.....that made my day, but this game looks great
muffchild  - 11 months 18 days ago 
was playing this last night. I'm not sure how they did it but this game looks outta this world up close. the textures and lighting are phenomenal and the polygon count is through the roof. And Lara's vagina bulge looks amazing in a wetsuit while shes straddling a slippery pole.
fallenangel660  - 11 months 18 days ago 
woow looks amazing!
kram101  - 11 months 15 days ago 
looks cool
Kilr  - 11 months 11 days ago 
Just played the demo and this game is deff. rent worthy. One of the few amazing puzzlegames that comes out recently
hayes514  - 10 months 10 days ago 
i was disappointed when i turned on the game and found that there was no croft manor to play
SuperBadnik  - 8 months 26 days ago 
One of the best Tomb Raiders yet. Now i can't decide if The Last Revelation or this is the best Tomb Raider.
SuperBadnik  - 7 months 11 days ago 
Loved this game. At least one of the best Tomb Raiders, if not the best. It's kinda annoying it was a bit short, as it's soo good and the DLC was top notch also. Roll on TR9 :D
FluffyDestructo  - 2 months 14 days ago 
Great great game. it was pretty short and easy but still a lot of fun. Probably the best one yet.
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The Knowledge
Tomb Raider: Underworld
Tomb Raider: Underworld

Genre: Action
Release date: Nov 18, 2008
Published by: Eidos
Developed by: Crystal Dynamics
Franchise: Tomb Raider
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
Latest Articles About This Game
Doing what made the original great, and adding a considerable face-lift
Xbox 360 Review  -  Nov 19, 2008