The extra depth extends to the gameplay as well. Three returning armies (men vs orcs and Ringwraiths, mostly) are joined by three new races, each with its own specific theme and strategy: dwarves are slow but sturdy; elves are quick and friends with nature (Ents, anyone?); and goblins are weak but tend to hang with wreckers like mountain trolls and giant spiders. Units can now be put into formations, placed in different stances - aggressive, passive, etc - or given upgraded armor and weapons. Need to protect your base? Try putting your soldiers in a holding line formation with a defensive stance - they won't go running off after stray enemies and they'll trade attack power for more durable defense.


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