Oct. 9, 2007
Way back in 1995, Sega Rally Championship's innovation was its varying friction on the different surfaces. It's a gimmick Sega Rally Revo (plain old Sega Rally in the UK) has run with, with a dozen different surfaces, all of which can be torn up, making subsequent laps entirely unlike the first. Like Motorstorm on the PS3, tracks made by the cars remain in the mud - but unlike Motorstorm, those tracks can be dug deep, leaving whopping great trenches all over the place if you rack up enough laps on the same racing line. A lot's been made of the terrain deformation, but that's not what makes this game so very good.


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