Rayman Raving Rabbids
A curious port makes us scratch our chins, then wave our hands in the air to no avail
Words: Richard Grisham, GamesRadar US
As a launch title for the Wii, Rayman Raving Rabbids earned a spot in the hearts of many an early adopter of Nintendo’s newest system. Featuring a nifty mix of waggle-based mingames, cutesy-yet-deranged rabbits, and a limbless protagonist with a penchant for dressing up as a granny (among other things), Rabbids was universally regarded as a fun and friendly “new-gen” experience. Parents and kids across the land spent hours besting each other at dozens of rabbit-centric, hand-flailing comedic good times such dance contests, cow tossing competitions, and shooting missions featuring plungers as ammo.
Fast forward six months, and that same charming, whimsical title appears on... the Xbox 360. Yes, the console whose library is heavy on first-person-shooters, blood-soaked explodaganzas, and other decidedly non-child-friendly fare (exception granted for Viva Pinata) now hosts this movement-based wave-fest. How, you may ask, does it translate to this oh-so standard controller-based system? The answer (evidently) lies in making liberal use of the Xbox Live Vision Camera.
The Knowledge
Rayman Raving Rabbids
Genre: Action
Release date:
Apr 24, 2007
Published by: Ubisoft
Developed by: Ubisoft,Ubisoft Montpelier
Designer: Michel Ancel
Multiplayer Modes:
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A curious port makes us scratch our chins, then wave our hands in the air to no avail
Xbox 360 Review
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May 14, 2007