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Jul 10, 2007
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Sep 1, 2006
Japanese games love their dull, heroic cutscenes. Its not enough to be fighting on the frontline of an interstellar war, defending the united peoples of Earth against an irrepressible enemy. Oh no. You have to find your long-lost brother, or discover your true self through the death of a teammate, or learn that your Dad is the leader of the baddies and your Mom was a robot made from car parts.
Well chalk this one up to the quirks of Japanese narrative - the insistence upon personalizing every ...