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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

PREVIEW: Updated impressions on how the war is shaping up for its big console debut

Enemy Territory: Quake Wars was one of the best multiplayer shooters we played last year on the PC. Fortunately, it looks like the console ports will live up to their PC predecessor when ETQW releases on the 360 and PS3 later this year.

The game takes place prior to Quake II and pits the Strogg’s alien invasion against Earth’s Global Defense Force. Like the PC version, the multiplayer-focused shooter emphasizes team work in its gigantic maps.

On the visual front, it appears that ETQW’s graphics won’t suffer much from the porting process. According to Executive Producer, Kevin Cloud, ETQW on consoles will actually look a little better than if you were running it on a PC with the recommended system requirements. From what we’ve seen so far, this sounds about right.

But the real beauty of ETQW isn’t its eye candy. Instead, it’s the game’s solid design that looks like it’ll continue to play the soft-spoken star of the show in this shooter. During our brief time with an early build of the port, we still saw plenty of tanks and over-sized mechs for the vehicle whores to claim once they spawn. Campers can still head straight towards their favorite sneaky spots to start sniping if they pick the Covert Ops or Infiltrator class. Even supporting classes like the GDF’s Engineer are genuinely fun to play and it never feels like a chore to lay down some well-placed turrets.

 
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The Knowledge
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars

Genre: Shooter
Release date: May 27, 2008
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Multiplayer Modes:
Offline
2 player CO-OP
Online
4 player VS
9 AWESOME
Read the review
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