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Marc Ecko's Getting Up: Contents Under Pressure


Anyone for a game of tag?

Games have been around for so long that these days it's difficult to call anything truly original. But this is something that we definitely haven't seen before: an entire game based around graffiti.

Grand Theft Auto: San Andreas and The Warriors both included graffiti tasks, but only in passing. In Getting Up, the only way to succeed is by putting up your pieces of art around the fictional city of New Radius.

Standing in your way are rival artists and cops, who aren't keen to see you redecorating their turf.

Your character, Trane, is a cocky teenager who's decided to quit living at grandma's place and try to make it on the streets. As well as having some skills with a spray can, he's okay with his fists too - and becomes even better as you unlock new combos.

While completing graf tasks is the key to progressing through the levels, the fights with rival crews are satisfying too. Grabbing a bin lid and nailing a baddie over the head never gets dull.

As well as offering loads of different styles of graffiti from tags (where Trane simply writes his name on the wall) right up to wheat-pastes (where you have to stick up huge posters with rude messages written on them), the environments in Getting Up set the scene brilliantly - you feel genuinely claustrophobic in subway tunnels and terrified when overlooking a flyover with a massive drop below you.

By combining clever design with juicy combat and different ways to redecorate New Radius, Marc Ecko has devised a concept that's both hugely original and dangerously addictive. Sorry mum: looks like graffiti is cool after all.

You'll love
  • Fighting, tagging are immensely fun
  • Smart, trippy storyline keeps you hooked
  • Unlockables keep tagging fresh
You'll hate
  • Jumping controls feel kind of stiff
  • Camera can get gummed up
  • Graffiti legends aren't great actors

 
The Knowledge
Marc Ecko's Getting Up: Contents Under Pressure
Marc Ecko's Getting Up: Contents Under Pressure

Genre: Action
Release date: Feb 14, 2006
Published by: Atari
Developed by: The Collective
Designer: Marc Ecko
Features: In-game Dolby Digital, HDTV 480p
Multiplayer Modes:
Offline
1 player SOLO
2 player VS
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