Mortal Kombat: Armageddon

Rip faces off with a twist of the wrist

Up, down, towards, away, A, down, away, B, A, B. Right now you’re either nodding your head, thinking “that’s what I’m talking about” or you’re quivering nervously, waiting for the bad GamesRadar man to stop.

To the hardened Kombaters there is no greater thrill than to finger-dance opponents to their deaths with button presses; digit dexterity seeing icy-blasts ripping through human flesh and massive hats flung around with great abandon. To others there's nothing worse - a cruel hurdle for the impatient/fat fingered. And to the impatient/fat fingered we say it’s not the end of the world, it’s Armageddon time. Er…

The brightly-colored fighters - a whopping 63 of them - are directed with the analog stick, while the remote controls offensive moves. Kicks, punches, swipes, bites, pokes and squeezes are served out with the D-pad - which is clumsy, but certainly not game-ruining. So far, so MK on GameCube. But what of special moves? In the absence of buttons, movement prevails.

 
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Mortal Kombat: Armageddon

Genre: Fighting
Expected release date: October 2006
Published by: Midway
Developed by: Midway
Designer: Ed Boon
Franchise: Mortal Kombat
8 GREAT
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Rip faces off with a twist of the wrist
Wii Review  -  May 30, 2007