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Why BioShock 2 is a TERRIBLE IDEA

So, we've heard the devs' opinions on BioShock 2. Unsurprisingly, they like their own game. But as Charlie pointed out in the intro to that feature, even the biggest BioShock fan must be skeptical. And that's where I come in.

Let’s just get one thing straight from the start. I adore BioShock. Seriously. To the degree that I could quite happily get into a knife fight to defend its honour. It’s a rare indulgence of the universe for a game to come along which seems to have been so perfectly designed for you and you alone, but 2K Boston’s magnum opus was exactly one of those occasions for me.

Above: Yay!

 
The decaying art deco opulence. The mournful, haunting tone. The multiple levels of philosophical discourse and media deconstruction. The dense, cloying atmosphere. The utterly genius use of classic ‘40s music… It was perfect. It was unique. It was a game and an experience all of its own, and it did and said things in a way that showed up just how safe and unambitious so many devs’ treatment of the medium currently is. Yes, it lifted a fair few mechanics from 2K Boston's previous System Shock 2, but it remixed them into a shockingly affecting new whole.

And now we’re getting more. And I don’t want a thing to do with it.

 
Ignoring the obvious monetary justification (in fact the only justification), there is no need for a sequel to BioShock. The original game was complete by its end, as a product, as an experience, as a story and as a statement. It wasn’t a vague, open-ended scenario, ripe for the franchise photocopier as most games we play are. It was an intelligent and deliberately-designed whole, with a very definite story, manifesto and agenda which went beyond the basic visceral thrills of videogame shooters.

Above: Boo!

It had points to make regarding the scope of videogames, their conventions as a medium, philosophy and the human sense of self. Some it made by example. Others it made through narrative discourse, and some it even made through post-modern deconstruction. But it made them in completeness and then it ended. What BioShock set out to do is done.

There’s a reason no-one makes a big deal out of space missions any more, or the climbing of Everest. There’s a reason no-one gets excited about CGI in these post-Jurassic Park and Terminator 2 days. There’s a reason the Matrix sequels were directionless, unexciting bloats, and there’s a reason no-one’s ever made a sequel to Blade Runner (actually BioShock’s nearest spiritual equivalent, movie-wise).

For that very same reason, BioShock 2 will be a hollow experience in comparison to its predecessor.

So that's my standpoint outlined. Click on for the specifics of how BioShock 2 is Doing It Wrong.

97 comments

  • ihopethisisnotantistasblood - March 25, 2010 12:17 a.m.

    now the same guy made an article about what he wants in bioshock 3.. fuck him
  • FunkyDarkKnight - March 18, 2010 6:35 p.m.

    this game is out, it p0wns
  • TrojanGold - November 6, 2009 10:44 p.m.

    Yeah I never felt threatened by the water...
  • afroninjakatana - July 21, 2009 4:18 p.m.

    You guys that hate Bioshock2 before it's even out are douchebags.
  • darkus - May 19, 2009 8:39 a.m.

    i got scared the first time i saw it!!!
  • LandoGriffinnn5334 - May 15, 2009 9:13 p.m.

    You (Article writer) raise some interesting points, but there is a fundamental flaw in your argument i.e. you speak in absolutes. Your entire argument hinges on the notion that the perfection that was the story/environment/closure of BioShock means that we don’t still wish to revisit it. Your argument will fall on 2 sets of deaf ears. 1. Mouth-breathers who luv rippin’ shit up and kickin’ some ass. 2. Non pseudo-intellectuals who have managed to understand that the essence of the return to Rapture should hinge on 3 simple questions: a. Do you want to experience more of Rapture? b. Are you open to new examples of the wonders/horrors/wondrous horrors of Rapture? c. Are you able to view it as something additional, perhaps episodic in a sense and not be so fanboy-douche as to decry a fan service (and admittedly fiscally) motivated effort to give gamers another opportunity to enter the utopic dystopia that of the BioShock world. You sound like the disillusioned Star Wars fans who wish the prequels never would have been made. As a man who looks back on the original trilogy with adoring eyes while casting a scornful glare at the prequels, it does nothing to diminish my love for the originals and my appreciation that there was an attempt to recapture the magic. It failed ultimately, but it was better to have tried, failed and have many of us declare it non-canon that to have never had anyone try to bring us back to that place. BioShock 2 may very well disappoint, but don’t waste your life being so smug as to not welcome an opportunity to revisit something so many of us have been clamoring for. And a preemptive retort to your intended reply, if I may ~ Yes, BioShock 1 was basically perfect and “closed” and yes they should be investing in the next original IP in the System/Bio Shock vein, but the undeniable truth is that the vast majority of those of us who made the initial journey to Rapture are not yet ready to leave.
  • solsunforge - May 14, 2009 9:09 p.m.

    Hmm I get a strange feeling that the big daddy original and the big sister are or rather were married or in a relationship. It would be a obvious plot twist they could take and if its not they can have the one i offered for free. Here is another original big daddy and big sister are father and sister and were te ones that had experiments done to them and tenebaum could possibly be the mother she allowed it to happen in name of science and as a result felt guiltry and thats the reason she houses the little sisters who are clones of big sister. In effect her children. Those are free the rest I have will cost you a job on the dev team :) har har. Hope its a decent game whichever path they take.
  • sundaysupreme - May 13, 2009 1:56 a.m.

    "Don't mind the scratches made through wear and tear, the monitor is still running." I just said that, but in secret, the little things be what bothers me most. I feel you broher, let's burn Biotwo.
  • Hecktor - May 12, 2009 5:52 a.m.

    Chris Berman should be sent to Rapture to die. I can't wait till this jew has the big one on air and Tom Jackson puts his whole face in his lips trying to give him CPR. Should be a Tivo moment.
  • Elementskater - May 12, 2009 2:56 a.m.

    oh well. if you don't like it, don't play it. its not like your gonna stop them from making it by saying why they shouldn't.
  • d0x - May 11, 2009 6:56 p.m.

    I agree with alot of this. I do not want to play as a Big Daddy and that whole video interview thing makes me not want to play the game. Oooh so terrifying! Its cool we get to play more Bioshock but it really does lose everything that made it special in the first place. Honestly we should be playing a prequel so we can see the fall of rapture.
  • garnsr - May 11, 2009 4:46 a.m.

    I'm amazed that most of the comments in this thread actually have thoughts in them, not just saying "It'll be awesome, you suck," or "yeah, it'll suck." The sequels to star Wars were not absolutely necessary, but Empire was the best of the lot. Then they went for the prequels, and ruined a lot of the magic of the originals. I fear Bioshock 2 will fall into the latter category, but we'll see. Sometimes you need to have a whole trilogy or so for all of the parts to add up to a magnificent whole. Sometimes you just need the one.
  • TheWebSwinger - May 11, 2009 4:09 a.m.

    Definitely well reasoned, but come on. That video embedded in the article is pretty damn sweet, which certainly doesn't strengthen the argument. I, an enormous fan of BioShock 1, and extremely excited for BioShock 2, and really do have hope it'll be good. The end.
  • Zalb - May 10, 2009 11:48 p.m.

    I think I am the only one who hated Bioshock. I bought it last week and beat, I was disappointed. The reasons people like it are the very same resons I hated it, claustrophobia, dark atmosphere, annoying incomprehensable radio chatter, alarms, turrets, not being able to go into the water! Shall I go on? Yes it was original and I will be getting Bioshock 2 because it looks like major improvement.
  • SunshineHobo - May 10, 2009 10:57 p.m.

    2 sequels. There are only two film sequels I have ever like better than the first, Godfather Part 2 and Toy Story 2. A sequel almost never lives up to the original and if it does, its even rarer (is rarer a word) for it to surpass the sequel. Bio 2, your work is cut out for you.
  • solsunforge - May 10, 2009 9:49 p.m.

    I think that sequels arent a bad thing usually. I think that in a game where a sequel is needed it is usually to tie up some loose plot points or to further tell the story of the main character or reintroduce the antagonist in some new and inventive way. The original bioshock is a brilliant game. Admitingly I will say that at first I didnt understand the big idea of what was so special about it. I loved the city and I loved the enemies and the creepy oh shit feeling when I saw a big daddy and I was only down to a few cheap trick plasmids and 2 shotgun bullets. I remember the feeling of running down the hall only to encounter more splicers then I had bullets for. To me there can be a bioshock 2 and it can potentially be awesome except.... The ending of the first one seemed tacky and added on. Hey look I can control you so i want you to kill me. It just seemed someone ran out of ideas there. The end battle was a bit to easy I mean I didnt know what the hell I was doing for a good minute but I had enough health and wits to stay out of danger until i figured it out then the battle was so easy that I actually went back to play the battle to make sure I didnt get lucky. Now the uninvolvement of ken levine could kill this game or it could help it. As a side note I would be interested to know if ken levine intended there to be a sequel to his game. Regardless The direction he was taking the game was great it was full of awesome moments some awesome plot moments and it truly seemd as though I was exploreing a city that I quickly realized was in peril. This direction it sounds like its going from everyone is play as the original big daddy. I admit I didnt even know there was a sequel in the making for the original and it caused me to create a account stop doing my college work and write. But to play the game as a big daddy that immeadietly un irrevocably gets rid of the feeling of orginiality,creepiness and hoplessness of encountering multiple enemies with not much but a few plasmids and a wrench. The whole reason why so many liked bioshock was the experience of going through it and being in constant peril. Being a big daddy rids you of that feeling it in my opinion gives a god mode type of feeling. To me a watered down sequel is not better then nothing at all.
  • BLACKICE - May 10, 2009 4:15 p.m.

    I think bioshock is a great game and I cant wait to play it Why do you really care that much itz a game if you dont want to play it no one is going to make you play it so I m glad there is going to be a bioshock 2
  • TRAVthe3RD - May 10, 2009 3:10 p.m.

    i was excited bout a sequel.. now im dead inside.
  • miles42 - May 10, 2009 7:44 a.m.

    I am really looking forward to this game and this article doesn't dispell that, but props, this is a very well written article and I respect your opinion.
  • Llanthas - May 10, 2009 6:25 a.m.

    So very true.. and you didn't have to reach so far back for an example of the same. Fable 2 was a massive disappointment for me, after the brilliance of the first one.

Showing 1-20 of 97 comments

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