Music games such as Rock Band 2, Guitar Hero: World Tour, and [shudder] Rock Revolution typically rely upon controllers in the shape of the instruments they%26rsquo;re imitating to help sell the experience. But not rhythm-action music sim Ultimate Band - it sticks with the basic Wii remote and Nunchuk.
So, you don%26rsquo;t strap on a plastic guitar or bass and %26ldquo;play%26rdquo; it. You hold the nunchuk in your left hand, pressing the C and/or Z buttons like they%26rsquo;re frets (unless you%26rsquo;re on easy difficulty, which requires no buttons at all), and %26ldquo;strum%26rdquo; with the remote. You%26rsquo;ll also do other gestures to execute a %26ldquo;windmill%26rdquo; strumming motion, clap along, or hit the whammy bar. It%26rsquo;s not terribly accurate or precise %26ndash; especially on bass, which has you tilting the nunchuk instead of some of the button presses %26ndash; like a %26ldquo;real%26rdquo; controller would be.
Similarly, you don%26rsquo;t grab drumsticks and hit a downsized electric drum kit. You hold the nunchuk and remote in your hands and move them downward to hit drums, flick them to the side to hit cymbals, and make a swirling motion to %26ldquo;spin%26rdquo; the sticks in your fingers. It too, lacks in the accuracy department.
As for singers%26hellip; well, there%26rsquo;s no mic, so you instead use the remote and %26lsquo;chuk to strike poses, wave at the crowd, clap along, punch the air, and so on. But you don%26rsquo;t actually sing. At all. Thus, accuracy isn%26rsquo;t really a concern here because there isn%26rsquo;t any.