The Settlers: Rise of an Empire - First Look
Why invent paved roads when you can watch butterflies and build catapults?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Another point we can already make is that the game uses a visual inventory system - you can literally tell how much meat is available to your residents because it's hanging in front of the butcher shop. If you see no meat, you know there's a bottleneck either in the supply - meaning you need more or better hunters - or, if you see the unrefined form stacked near the building, in the butcher's ability to process the stuff. So you can see what you need to adjust without diving into layers of spreadsheets and math.
There are four major environments, which look gorgeous and change with the seasons. In one of Northern Europe's long winters, we watched lakes freeze over and become passable (one in-game month takes two and a half minutes), followed by snowfall picturesque enough to put on a holiday card.
But it's not all bunnies and deer and peace. We also witnessed Vikings attacking a small town and carrying off the women. This act can crush a feudal economy because it's usually the husband who works the whole day while the wife runs errands. If the man has to take time off from work to get supplies, profit suffers.
Weekly digests, tales from the communities you love, and more



