Google+

The absolute WORST water levels

When great ideas are drowned by horrible game design

You know that friend nobody likes? The one that keeps showing up because no one’s told him to buzz off? That’s what water levels are to videogames. Upon arrival, they kill the mood and alienate anyone who was on the fence about staying or leaving. In short, they tend to ruin the entire flow of a game that’s otherwise just fine, and very few titles have been able to do liquid environments right.
 

Above: The best water level of all time (it’s true, we looked it up)  

This sure as hell isn’t news. “Water levels suck” is right up there with “hey did you know most games based on movies suck?” - but somehow we’ve never given our two cents on the matter. So, here’s our take on the most offensive examples, and along the way we’ll discover (together!) exactly why they suck so very much.


Teenage Mutant Ninja Turtles

The regular game: So-so platformer with four playable characters. Jumping was loose, enemies were kinda cheap and it was hard as balls, but as young ‘uns we forgave all this because it was OMGTMNT.

The water level: A downright rude attempt at utilizing the turtles’ natural reptilian abilities. As water-faring creatures, you’d think they’d be able to navigate tunnels with ease, but of course the controls are sluggish and unresponsive, leading to tons of unnecessary damage from electrical beams, rotating death poles and stinging algae that line every possible surface. Excessive obstacles in an area that handles like shit? Sounds awesome.


Above: Oh, and YOU’RE TIMED


Earthworm Jim

The regular game: A gorgeously animated side-scroller with unconventional level design. Eventually spawned sequels, an animated series and a toy line.

The water level: Drops Jim into a slow, obnoxiously clumsy dome that you have to carefully guide through treacherous, pointy caverns. The dome’s made of glass, so even the tiniest bumps chip away at it until the bulb collapses, killing Jim and forcing you to do it again. Oh, good.


Above: And you’re timed again!


Star Fox 64

The regular game: Classic interplanetary shooter that still stands as the franchise’s strongest entry. Most of the levels take place in space or on the surface of an alien world, allowing your ship’s agility to shine through with evasive maneuvers and combo-stringing abilities.

The water level: The Arwing sits back while you hop in the Blue Marine, a sub built without any lights to cut through the deep ocean. The result is a murky, sloppy and predictably difficult level in a game otherwise known for free-flying fun. Nintendo returned to this area in 2006’s Star Fox Command and left the Blue Marine docked at home – maybe to install proper equipment for its possible Wii debut?


Above: “Shoot a torpedo to help you see.” How about… lights?


Skies of Arcadia

The regular game: Beloved RPG with a charming cast, memorable world and colorful graphics. If we were to dip into the cliché well and call something a “romp,” this would be it.

The water level: Much like TMNT and EWJ in that it’s another gloomy submerged maze that controls like butt. You plod around with stumbled hops like you’re on the goddamn surface of the moon, and can only exit by walking up obscured ramps, all while exploring mundane, visually indistinct rooms.


Above: My, that looks entertaining

Further issue – Skies suffers from an alarmingly overactive encounter rate, which makes meandering through this underwater cave doubly horrendous. We almost viewed the dive suit as a chance to play without having to worry about constant random battles, but uh, we’ll take repetitive sword fighting over walking slowly in utter confusion.


Ocarina of Time

The regular game: Groundbreaking sequel that expanded what a videogame adventure could be. Just point Link to the horizon and you’re guaranteed a memorable journey.

The water level: The go-to “shit water level” that’s become the standard all others are judged against. To mimic water, the controls are muddled and every action slowed to a crawl, which we can all agree is the biggest gameplay pain in the ass known to man. It’s also dark and hard to differentiate one area from the next, though the biggest hurdles are from the actual structure of the dungeon itself.

You can’t swim up or down at all. You equip iron boots to sink and trudge along the bottom, then unequip the boots to rise back up to the surface. This requires you to pause, go to the equip screen, select the boots, back out and then slowly…. slowly sink to the desired location.


Above: The menu isn’t always this slow (boo emulators) but it’s still awful

Awkward controls and same-y, labyrinthine rooms are enough to severely irritate anyone, but Ocarina still has the balls to make the actual puzzle-solving aspect of this temple revolve around raising and lowering the pools of water. Each time you change the level, different parts of the temple become accessible (or inaccessible), requiring a whole lot of trial and error exploration. When combined with the aforementioned shit controls and tortoise-like pace, this becomes a miserable piece of gaming history we hope to never play again.

Next page - Kingdom Hearts, Uncharted and a soggy Spider-Man

Related

Games:

Star Fox 64 - Virtual Console

Kingdom Hearts II

View Videos and Screenshots Hide Videos and Screenshots

Latest Kingdom Hearts II Videos

Latest Kingdom Hearts II Screenshots

  • Kingdom Hearts II Screenshot
  • Kingdom Hearts II Screenshot
  • Kingdom Hearts II Screenshot
  • Kingdom Hearts II Screenshot

Metroid Prime Trilogy

View Videos and Screenshots Hide Videos and Screenshots

Latest Metroid Prime Trilogy Videos

Latest Metroid Prime Trilogy Screenshots

  • Metroid Prime Trilogy Screenshot
  • Metroid Prime Trilogy Screenshot
  • Metroid Prime Trilogy Screenshot
  • Metroid Prime Trilogy Screenshot

More related Games

Platforms:

Xbox 360, PS2, Wii, PSP, Dreamcast, GameCube, N64

70 comments

  • Chaoscoolperson - September 21, 2010 9:50 p.m.

    The water levels have never been terrible to me. thats mostly because I haven't played a lot of them but every time I hear of ocarina's water level being the most difficult piece of crap in the world just think " I beat that in an Hour" The only part about it I didnt like was shadow link because he knew how to block all my moves, but I just kept the pressure on until I found out how to kill him. But the sonic levels? Yeah they are the bane of my existance.
  • Dondada - October 14, 2009 4:46 a.m.

    Wow a rush of bad memorys came to me after seeing that ninja turtle water level.
  • RaIdEn - October 12, 2009 5:32 p.m.

    its not the jet ski level you guys sowed that sucked, you could blind fire and still hit stuff. the first one with the grenade launcher, that one was hard
  • majorsuave - October 12, 2009 3:40 p.m.

    I liked the underwater parts in Dark Age of Camelot. Though it has nothing to do with most platformers named here.
  • iluvmyDS - October 12, 2009 6:52 a.m.

    Fucking Atlantis made me want to quit playing Ultimate Alliance.
  • snothammer - October 11, 2009 7:01 a.m.

    I've always hated the sonic water levels. I can make it a ways in sonic 2 on a good day because I'm able to outrun the water or whatever. But I ALWAYS disagree with someone who says that sonic 3 is the best in the series; you get to the water level so soon! And it's a bitch. I'm not sure I've ever worked up the patience to get past it, actually. Damnit sonic.
  • reaperman22 - October 11, 2009 12:35 a.m.

    i hate water levels and yet nearly every game insists on having 1. surely by now developers would of realised that water levels are crap so why do they still keep apearing. Uncharted was the best level on this list, i liked it for about 5 mins and thought it was a cool change of pace but after that first few minutes the constant stopping to shoot especialy on the rapids where u float back the second u let go of the exalerator got annoying
  • trekkie2882 - October 9, 2009 10:17 p.m.

    I love the donkey kong water level! Thanks for recognizing its awesomeness! The kingdom hearts water level was good if you dont iclude the god awful singing.
  • hardcore_gamer1990 - October 9, 2009 9:17 p.m.

    I think that slow-mo shitty water rising up actually strikes more fear into me than say... Insta-death boiling acid rising up. (R&C3 reference :D) ReCaptcha: Mass wounding :|
  • HOUSTON420 - October 9, 2009 7 p.m.

    yea that water temple was a bitch...
  • oryandymackie - October 9, 2009 3:29 p.m.

    To have my say......I deleted my saves in Fallout 3 as I was leaving the Rivet City Broken Bow, and predictably, I was left with the one "drowning" autosave, e.g, my breathless Fallout persona flopping like a fish and rising to the surface of the murky irradiated water.
  • char0789 - October 9, 2009 4:48 a.m.

    I couldn't agree more with the LoZ: OoT water temple one.
  • pikachu2000 - October 9, 2009 4:11 a.m.

    I was woundering. What do you expect when you go underwater in video games? Have you ever gone underwater in real life? All of that weight crushing your body and you try to swim through the water and you can't move as fast as you are in land. The human body is just not designed to move fast underwater and under a whole lot of weight. Same rule apply to games. Don't expect videogame characters to be Micheal Phelps and just run through the whole damn thing. We all know better than to expect to do the same time all through the game. They have to put something there to throw you off and to piss you off and water levels are the perfect place to do it, both in fanasty and real life.
  • Friedrice - October 9, 2009 1:13 a.m.

    The Earthworm Jim water level definitely made me cry sometimes. Water level AND you're timed? F**k that noise!
  • EffinChrys - October 9, 2009 1:05 a.m.

    Right around the time I bought Uncharted: Drake's Fortune I had always heard that the jet-ski section(s)sucked giraffe balls, but it came time to deal with them I found out that it wasn't that bad. Yeah I'll admit that stopping to shoot while getting pushed downstream was annoying after a bit, but i was more transfixed on the thought of how did these jet-skis get waaay out here in the jungle with the keys still in the ignition and plenty of gas... ... And why Elena had to wear those ugly-ass sandals?
  • LOUDcarBOMB - October 9, 2009 12:13 a.m.

    god i hated the level in ocarina. i felt like it was worse than going through Hell
  • SuperStingray - October 9, 2009 12:10 a.m.

    The Metroid Prime water levels aren't that bad. In fact, that's probably the only point that's even remotely irratating, at least after the gravity suit. In Metroid Prime 2, the underwater parts are actually better than the above water parts after the grav lift because you can actually float in it.
  • THEBIGJ3 - October 8, 2009 10:18 p.m.

    that'll teach me to write on here after necking a few beers, my Megaman comment is completely non-related to WORST underwater levels and therefore I would delete it if I could... :-P Another crappy water level, the water level in Captain Planet for the NES, so slow, so repetitive, so pointless...
  • THEBIGJ3 - October 8, 2009 9:33 p.m.

    Also I'm a little surprised the 'Bubbleman' level from Megaman 2 hasn't featured, I thought that was quite special, well, the whole game was! I remember when I first got my NES I was 4 years old and always BEGGING my dad to do the water section of TMNT, until I could do it myself (WHAT A DAY THAT WAS!!). Also in the level before it (the dam), the jump at the end to get to the door that led to the top of the dam was a btch!! :-P I'll probably regret saying this but I think the Mario series is one of the only series to persistantly provide great 'underwater gaming'...
  • thomashalpenny - October 8, 2009 9:27 p.m.

    what bout crash bandicoot?those stupid fish doing babck and forth and thosemines oh good lord they were annoying

Showing 1-20 of 70 comments

Join the Discussion
Add a comment
(HTML tags are not allowed.)
Characters remaining: 5000

Connect with GamesRadar


Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.