Sword of the New World - hands on

What can we say? We've always been drawn towards Eastern impressions of the West - especially the bizarre, off-the-wall ones. SOTNW tackles one of the most unlikely settings for a non-sim game: the colonial period of North America. The mash-up of anime-styled character designs and fantasy flair with Baroque architecture towering in the background gives the game a quirky personality that can't be matched by the stock subject matter we've been seeing in some other big budget MMOs lately.

Above: Aristocrats don't need pants in SOTNW. Two pistols and a pair of thigh-high boots will do

We've seen plenty of elves wielding over-sized swords. We've seen space marines shoot aliens. But a musketeer dressed like an aristocratic prostitute mowing down giant spiders outside a 17th century colony with a pair of pistols? You have to admit that at the very least, it certainly is something different.

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