Super Mario Galaxy review

  • Enough fun to make your head explode
  • Ridiculously colorful, polished graphics
  • Takes platforming to a whole new level
  • Costumes could be cooler
  • Powerups accompanied by lame techno
  • Not having the game RIGHT NOW

Nov 8, 2007

There's no point trying to pigeonhole Mario - a simple hold on Z and a tap of A, and he'll backflip straight out - but most people tend to refer to his 3D outings as 'playgrounds'. True, levels are littered with holes to leap, slides to pelt down and obstacles to ooh, ahh, waa-hoo over - but funny no one mentions wasted space. Because whenever there's a space for running, for leaping, or just an empty space, in comes Miyamoto with his design chisel.

Chipping away everything around the platforms, slides and swings has left design team EAD Tokyo with no choice but to take the remaining joy-lumps into orbit - it's the only place such level design nuggets would make sense. The importance of star gates blasting Mario from rock to rock cannot be understated. In eliminating superfluous footwork, you're never strolling towards the next interesting 'bit' but always playing, playing, playing.

All this would be in vain if the planets didn't hold their end of the bargain. But do they ever. Just as every step that Mario takes has to justify its place in Galaxy, so each planet follows suit. Although your goal on each area is pretty much the same - you're either leaping towards a gate to fire you to the next rock/egg/apple/spoon, or building a new gate from star shards - each planet is more experimentally alien than the last.

And so you're not just collecting shards, but wading through treacle muck as tumbling boulders try to smush you into a 'you lose' screen. You're not just trying to grab star bits, but spinning into rubbery demolition balls to send them tearing through a wall of razor-sharp flora. Slamming a switch, you watch a planet crumble to reveal a new sphere within made of crystalline waters. And you see that Yoshi-shaped planet teeming with Goombas? Here, have an invincibility star to tear it up in a 30-second fun splurge lit up by a trail of Mario's rainbow clones. Now factor in gravity.

More Info

Release date: Nov 12 2007 - Wii (US)
Nov 16 2007 - Wii (UK)
Available Platforms: Wii
Genre: Action
Published by: Nintendo
Developed by: Nintendo
Franchise: Mario
ESRB Rating:
PEGI Rating:


  • markshell - October 10, 2010 3:35 a.m.

    I finished Galaxy 2, now I'm going to try the first one. It still amazes me how they could pull off such polished Mario games for the same system. Better. How in the hell could they leave us wanting more of this even after 2 games with the same mechanics?
  • fartinapot - September 18, 2010 12:16 p.m.

    The 2nd one is WAY better
  • fartinapot - May 11, 2010 12:42 a.m.

    Is the 2nd one suppose to be better?
  • rafa_slash - August 31, 2008 9:11 a.m.

    yeah,this game deserves that 10,in fact, it deserves an 11!!
  • Top_Hat - December 20, 2008 12:33 a.m.

    More like a 10,000/10. This game is THE BEST game for the ever for the Wii. PERIOD.
  • Oxfordcomma4 - February 15, 2009 3:27 p.m.

    Best Wii game currently in existence. Brawl is good, but this is better.

Showing 1-6 of 6 comments

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