GR Debate Mario

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  • shawksta - July 4, 2013 12:58 p.m.

    Also I find it funny that Dave questions the creativity and then throws Loch Ness Yoshi on the side, sure its not original but its not generic by a long shot and was pretty clever with its design
  • BladedFalcon - July 4, 2013 1:04 p.m.

    ...It's an oversized Yoshi, what's clever and creative about that?
  • shawksta - July 4, 2013 1:35 p.m.

    I meant the level itself, including the beast.
  • Redeater - July 4, 2013 1:42 p.m.

    Gotta say, that actually looks pretty fun.
  • BladedFalcon - July 4, 2013 1:53 p.m.

    *shrugs* so it's a fast level with a hard-ish to control vehicle, you're not really bending the rules of creativity here :P
  • shawksta - July 4, 2013 2:03 p.m.

    " hard-ish to control vehicle" My friend, you havent seen the gist of it, The Bird from Galaxy 2 and Ray from Galaxy's Motion Controls would make you destroy the game regardless of the masterpieces people call them. And Frankly, This beats the Manta Ray from Galaxy's Level Design, or atleast in my opinion it does but who knows if they'll continue the concept and make it harder the second time through, which they usually do.
  • Talvari - July 4, 2013 12:47 p.m.

    I can't say i wasn't dissapointed when it wasn't the more typical star driven 3D game i was looking forward to. But the more i watch gameplay footage from 3D world the more i like the idea of it. Sure from what they're saying there isn't much new to it but we also haven't seen if there are any other cool features yet. I like the idea that each playable character has different traits like toad being the fastest for example. Will be interesting to see if the level design and character movement allows for speedruns. Either way ofc it's a legit 3D mario >...> It's the first 3D mario with proper multiplayer as far as i'm aware and it won't suffer from the multiplayer issues the 2D ones have. Or at least that's what i'm hoping. So long as it's still fun single player i'm fine with it.
  • Cyberninja - July 4, 2013 12:47 p.m.

    Well I will have to agree with Henry because its mario in 3d on home console and besides they know their Japanese audience and are making a game to suit them.
  • jeremycarrier - July 4, 2013 12:39 p.m.

    "The Super Mario 64 – Galaxy level design was made up of vast, complex, explorable worlds full of hidden objectives, secret nuances, and massive surprises." Bullshit. Galaxy 1/2 is mainly made up of small, linear plantoids, Point A to Point B. 3D Land and 3D World is an evolution on that style, with tight play controls and a focus on sharp, clever, focused level design. Just like the classic 2D Mario games it's based on. I have no idea why people want big exploration in a fuckin' Mario game, anyway. Let Zelda do that. Let Metroid do that. I want Mario to jump on platforms, pls.
  • TheMcFinder - July 4, 2013 12:39 p.m.

    i was pretty bummed to here that the sequel to one of the best 3ds games is not on the 3ds. i just wanted to play as peach in a 3d handheld platformer :'(
  • BladedFalcon - July 4, 2013 12:29 p.m.

    No it isn't. Even Nintendo itself acknowledges this by making it a DIRECT sequel to the smaller scale SMB 3D Land. No one is arguing that it will be a BAD game, but people are deceiving themselves if this is on par with SM64, the galaxy games, or even Sunshine. Doesn't have the scale, doesn't have the originality, and it definitely feel far more casual than the true core 3D Mario games have been. Also, Dave completely obliterated Henry here. Sorry Henry, but when one of the best arguments you can come up with is "L-look! it has peach in it! FEMINISM!" when that has NOTHING to do with the issue at hand... Yeah, it shows you never really had much to argue to it's favor to begin with.
  • shawksta - July 4, 2013 12:40 p.m.

    I think he was pulling off the joke argument like he did Justin but it isn't working here
  • SpadesSlick - July 4, 2013 12:51 p.m.

    Pretty much. Princess Peach is hardly a feminist icon anyways lol.
  • shawksta - July 4, 2013 12:28 p.m.

    "3D Land’s tightness of design was its true secret weapon. 3D World seems a bit lacking in that respect so far." Depends on what you look at, because frankly Boomerang Mario was wasted Potential, for f*cks sake the Propellor Block had better Level Design than Boomerang Mario, there wasnt EVEN any level design for Boomerang Mario save for a level just to get rid of a Magikoopa who was bothering you. And Tonni Mario was Literally a life line. "The Super Mario 64 – Galaxy level design was made up of vast, complex, explorable worlds full of hidden objectives, secret nuances, and massive surprises. SM3DW so far feels like a linear A-B game with some slightly bloated additions stapled to the sides. That’s not the Galaxy feel. " Depends, Galaxy 2 was all based on Level design and creativity and pretty much showed that linearity with good design can achieve just that and the fact that the Gyroscope Camera can be used to help exploring. "it has to bring a technical and design showcase to the Wii U and make the impact that it so far hasn’t." Is it really? We havent even seen what can be done fully, and yet weve seen the gamepad revealing secrets and the trailer itself showed a very special looking stage SPECIFICALLY for the Gyroscope where Red Toad is collecting Green Stars in a platform thats shaped to USE the Gyroscope. Whose to say they wont do more? What EXACTLY are you expecting them to showcase? Nintendo Land pretty much did the local multiplayer Potential. And Dave, if you played/seen the levels, they were in a state where it felt simple for both Single and Multiplayer. This isnt New Super Mario Bros Wii where the stages were forced expanded to be baren as f*ck. This game still has specific touches and are barely empty, gives it a mor Open world 64 Mario feel. And as Henry Said, The Loch Ness Yoshi (Calling it that till official name) is pretty much FROM GALAXY, the developers said it themselves they are pulling inspirations from various 3D Mario's to support it. The "New Mario Experience" is basically the fusion of 2D Mario and 3D Mario, Super Mario 3D Land built it around the 3D effect whole 3D World is building it around inspiration from various 3D Mario's. Its not simply an overinflated Super Mario 3D Land Opinions, you gotta love em.
  • BladedFalcon - July 4, 2013 1:03 p.m.

    Seriously dude, I know we've been trough this, but you gotta keep your fanboyism in check :P You had even admitted to me back when the game had been revealed that this didn't really feel like a true core game:P And it bears repeating: No one is arguing whether this game is gonna be good or not, but is it comparable to the other 3D Mario games? not really.
  • shawksta - July 4, 2013 1:31 p.m.

    I know that. But that doesnt mean everything about the game is automatically bland and lazy, which Dave is really shoving out there.
  • BladedFalcon - July 4, 2013 1:49 p.m.

    Maybe not to that extreme. But well, that scenario is a debate, and both sides went to hyperboles, Henry Included, which he also spouted a lot of things that you can easily call bullshit on :P
  • shawksta - July 4, 2013 2:04 p.m.

    I can agree with that, that statement by Henry was just too far away from the point and even mentioning feminism killed the whole thing.

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