There seems to be a time limit in some areas that’s either unmentioned or was mentioned too quietly to register through our digital bloodlust. Whatever the cause, the action was frequently and prematurely brought to a halt. Sometimes we ended up losing because we failed to kill a certain enemy. That seems unfair, because we would have gotten to him sooner if we hadn’t been surrounded by other enemies with a death wish. Those Romans may have been civilized, but they were crap at waiting their turn to get skewered.
No matter, because we didn’t need to be asked twice on the Continue screen. Spartan: Total Warrior’s satisfying simplicity makes it easy to lose hour after hour to repeated play-throughs of the same levels in an attempt to max out the combo meter or try wasting a boss with a different type of weapon.