• Shigeruken - June 2, 2014 7:40 p.m.

    The day time levels from Sonic Unleashed were perfect. The comparable levels in Generations were perfect. All Sega needs to do to make me happy is release a game that focussed on those gameplay mechanics. I'm not personally interesting in mashing buttons to pull objects around. And yeah, the shoulder buttons have changed lanes since Unleashed. It was a perfect addition to the movement mechanics imo
  • ultimatepunchrod - June 2, 2014 4:45 p.m.

    Not to be a jerk, but the lane changing mechanic has been around since Sonic Unleashed.
  • GR_LucasSullivan - June 2, 2014 10:11 p.m.

    Fixed, thanks!
  • Child Of Death - June 2, 2014 1:25 p.m.

    Yeah I would have rather Justin made this article.
  • pl4y4h - June 2, 2014 12:46 p.m.

    The portal in that energy whip slide looks like it came out of Halo 4
  • Duex - June 2, 2014 11:54 a.m.

    This article is completely loaded and biased. And not only that, it's fucking ignorant... "Too simplistic for the the average sonic fan"? NO SHIT, DUDE; you're a 20-some guy (or at least you look college-age, idk) writing an article on a new type of Sonic game being aimed mostly at kids. Many "average sonic fan"s are grown up by now. Sonic 2 for the Genesis is now a relic in VG history. That time is long past, and with it, many fans whom have grown up quite a bit, some into adulthood. All i'm saying is, what were you HONESTLY expecting? -_-
  • GR_LucasSullivan - June 2, 2014 2:40 p.m.

    I mean it IS possible to make a game that's appealing and fun for kids and adults lol
  • shawksta - June 2, 2014 11:54 a.m.

    Actually now reading the first page a second time with your points and the statement "But for better or for worse, it feels like a game I might just be too old for--and if you're reading this, you might be too old for it, too." You got a point, especially given that Sonic Boom's goal is to do what Modern Sonic did beforehand, appeal to a younger audience.
  • shawksta - June 2, 2014 11:51 a.m.

    Really depends when you say "Too Simplistic for a Sonic game" When has Sonic ever ran a straight road? This game is clearly an entirely different game with different mechanics, so many that its hard to even call Simplistic when past Sonic games dont have as much Mechanics save for maybe Rivals and the Adventure Series. Im not saying your wrong in calling it Simplistic, it is, but comparing it to the rest of Sonic Games, not really, given your job in other Sonic games isnt to rack combos. TOO MUCH SANIC NOT ENOUGH KNUCKLES
  • BladedFalcon - June 2, 2014 11:19 a.m.

    ...Oh boy, when even the PREVIEW of a new Sonic game sound unenthusiastic about the game, you know the project is in trouble...
  • shawksta - June 2, 2014 11:53 a.m.

    To be fair, its Lucas, not Justin Justin used the typical "Throwback to Classic 2D Sonic" Statement for the 3DS Sonic Boom game :P
  • shawksta - June 2, 2014 11:55 a.m.

    No wait nevermind, it was still Lucas not Justin, statement aborted, your right :P
  • Divine Paladin - June 2, 2014 11:56 a.m.

    Sounds like a Sonic fan to me lol. The only time they've been right was Lost World (not coincidentally the only game I've traded in in the past three years).
  • GOD - June 2, 2014 10:15 a.m.

    That last slide with knuckles makes him look like he could rip someone apart with his hands...
  • shawksta - June 2, 2014 11:49 a.m.

    Yeeesh, now that i look at it, Knuckles with his actual hands and not his gloves ooks REALLY off.

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