Singularity Discussion


  • Busiertblan - August 5, 2011 12:57 a.m.

    Grate First Person Shooter, Game. I think it really helps if you have the Strategy Guide to go with it. Grate Game by Activision. Play it and have lots of Fun.
  • Aaronhalo21 - July 10, 2010 9:11 p.m.

    singularity needs cheats
  • killerrpgfan - July 7, 2010 2:14 a.m.

  • alexbyrom - June 30, 2010 6:18 p.m.

    HA! Just reviewed the game before anyone else. Including the site. Well at least the single player campaign... HA HA HA!
  • alexbyrom - June 30, 2010 6:12 p.m.

    Singularity`s story was average, but unfortunatly, not much more than that. It took me about 8-hours to finish. If it were a book it probably would not entertain. Fortunately video games, when made well, can turn even the dullest story into hours of fun. The game was well made, and is incredibly satisfying. Making things old and new, and then doing it again will forever be entertaining. What the designers of Singularity have done is taken something old(like a style of gameplay, or a staircase) and made it new again.
  • alexbyrom - June 30, 2010 5:43 p.m.

    The weapons of Singularity were your standard FPS line-up, with a twist. For one, the sniper rifle had the added bonus of slowing down time, making enemies move at a much slower speed. Another weapon allowed you to not only slow time but completely control the flight of the bullet. Which EXPLODES on impact. Suffice to say, loss of limbs resulted. Overall there was a large selection, and all weapons were upgradeable. There was something for everybody.
  • alexbyrom - June 30, 2010 5:27 p.m.

    The TMD`s other uses included gravity manipulation (only for moving realatively small objects. A plus was being able to throw said objects at enemies), Deadlock "grenades" that slow time in a small area, and Impulse. Impulse took the place of a melee attack but with medium range. At the press of my trigger button, it unleashed a shockwave that knocked foes backwards, flying across the room, in the most brutal, limb-and-body-tearing fashion imaginable.
  • alexbyrom - June 30, 2010 5:09 p.m.

    Though the gamplay style, along with certain concepts, were not unique, the overall feel of the game was. Using the TMD or Time Manipulation Device to "manipulate" time was consistantly fun and entertain. The ability to age, and renew objects in the enviroment had to be used to complete puzzles throughout the game. As well as access secret areas, it could also age enemies causing them to turn to dust.
  • alexbyrom - June 30, 2010 4:52 p.m.

    The game had a completely different look than the title it "stole" its gameplay from. It was more realism than impressionism. Which it showed off quite nicely. The characters, enemies, weapons, envioroment, and effects were all amazingly portrayed. They were beautiful. And again, somehow seemed familiar.
  • alexbyrom - June 30, 2010 4:32 p.m.

    Just beat the game. And strangely, it feels like I`ve done it before... Oh yeah, that`s because its gameplay is identical to Bioshock. One hand for powers, and the other for shooting. Upgrades for powers and weapons are the same. Same long dark corridors with creatures making erie noises and jumping out of walls at me. But even so, it still didn`t get old. game wen
  • everlia - April 28, 2009 4:44 p.m.

    Amazing game! Just downloaded full version from I think I am addicted lol :)

Showing 1-11 of 11 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

More Info

Release date: Jun 29 2010 - Xbox 360, PS3, PC (US)
Jun 25 2010 - Xbox 360, PS3, PC (UK)
Available Platforms: Xbox 360, PS3, PC
Genre: Shooter
Published by: Activision
Developed by: Raven Software
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Strong Language
PEGI Rating: