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  1. Games
  2. Strategy

Scarface: Money. Power. Respect. review

Tony Montana and crew yawn their way onto the PSP

Reviews
By Richard Grisham published 20 October 2006

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Reliving Tony's biggest scores

  • +

    Busting out power moves

  • +

    Ad-hoc multiplayer gang wars

Cons

  • -

    Monontonous pre-combat tasks

  • -

    No infrastructure multiplayer

  • -

    No game sharing

  • -

    either

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

After a long night on your console dealing out death and dismemberment as not-dead-even-though-he-took-a-bullet-to-the-back Tony Montana, that worn-out trigger finger likely needs a rest. Enter the PSP iteration of the new Scarface game. Rather than being a pint-sized Vice City Stories-style shoot 'em-up, Vivendi leaves open-world chaos behind and heads towards (get this) turn-based strategy on the streets of Miami. Though it hits a few marks here and there, Tony and company ultimately lack enough oomph to hold your attention for very long.

Unlike its console cousins, there's no fooling around with the Montana legend here, as the Movie Scenarios mode follows the arc of the film start to finish. A series of clips from the cult classic lay out the goals for the 10 missions (introduced fairly, um, graphically by the extended "chainsaw" scene). Your drug lord boss of the day has pretty clear, comically profane instructions on what he wants done - hire some pushers, take over some territory, kill a bunch of enemies - and naturally, resources are kinda limited.

Each scenario is split up into three sections per round: acquiring assets, dealing drugs, and engaging in combat (if so desired). It's a straightforward process - buy stuff, sell stuff, kill people. Lather, rinse, repeat. Accomplish your goals and there's a nice little (uncensored) scene from the movie as a reward.

Old school turn-based game fans will likely chuckle at the terminology, as instead of forts, military units, and weapons development, you'll choose between investing in pot/coke/heroin labs, hiring street thugs and pushers, or building drug warehouses. Before you send your minions off to sell narcota in the south Florida neighborhoods, you'll need to weigh the options and find the right market to squeeze out the best prices per drug. Microeconomics never felt so unseemly.

Violence inevitably erupts - especially when land is at stake - and combat involves watching your hired hoods blast away at each other at various street corners.They'llinterject now and again to use power moves, pick targets, or even flee like a little scared babies (just pray Tony doesn't figure it out). Power Moves are the best friend a gangster ever had - souped-up special attacks for battles, drug dealing, or law enforcement that'll get you out of many a pinch.

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