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Savage 2: A Tortured Soul review

Genre-mixing fight fest feels rough around the edges

Pros

  • The wide variety of units and skills
  • Solid hit detection
  • Competing in a fantasy setting

Cons

  • Persistent gameplay bugs and server lag
  • Unforgiving learning curve
  • Commander mode is unintuitive

Savage 2: A Tortured Soul desperately tries to deliver a new kind of game where real-time strategy and first-person action get it on to provide the ultimate new two-in-one genre combo. Unfortunately, its multi-genre elements don’t always get along, and playing the game will sometimes make you feel like you’re watching your mom and dad fight.

To be fair, Savage 2 has smoothed out a ton of the rough spots since developer, S2 Games took their first stab at creating a Frankenstein game that’s one part RTS and two parts team-based FPS. The basic concept remains the same. Most players handle the role of individual warriors while one player on each side takes on the role of the team’s Commander. Unlike the rest of the grunts on your team duking it out on the frontlines and attacking the enemies’ base, the team’s Commander is responsible for constructing your base structures, and directing your team to victory. Better weapons, new units, and upgrades will become available to your teammates as the Commander keeps busy managing things from above.

More Info

GenreStrategy
DescriptionRTS and FP action get it on to provide the ultimate new two-in-one genre combo. Unfortunately, its multi-genre elements don't always get along.
PlatformPC
US censor ratingTeen
Release date16 January 2008 (US), 16 January 2008 (UK)
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