If there were a list of Rules for Videogames, the #1 rule would have to be, “Always make cutscenes skippable.” But the number two rule may very well be, “Don't play games based on movies.” It's a truth that's been self-evident rarely without exception ever since ET stunk up the Atari 2600. But Rule #2's been in for some revision lately, as GoldenEye-shaped aberrations and Butcher Bay-escaping anomalies defy the “movie games are crap” truism. Maybe the way to make a non-terrible adaptation is to hold off until you're sure you have a classic property on your hands. Given movie games’ review history, the simple act of getting them to a stage where people say they’re “well-executed” or “worth the price” is a pretty big step...
In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.
Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list? Collected here are the simplest, monosyllabic game names we could dig up
Bloc Party's song "Helicopter" can make anything amazing, but it didn't have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it.
Before Guitar Hero, there was Rez, and before Rock Band, there was Tetsuya Mizuguchi. The Japanese developer fused music and rhythm into gaming years before the first shipment of flimsy plastic guitars hit shelves. In fact, his melodic shooter went much further, putting control of the music directly into the player's hands, as well as incorporating dynamic visual elements to create a fully immersive artistic experience.
These games are classics. They're beloved by millions. The problem? Well, they suck. Don't believe us? Keep reading. Yeah, some had their defenders - even on our staff. But a convincing argument can be made about why each game just doesn't cut it. And that's just what we'll do. Ready? Line 'em up and we'll knock 'em down... Final Fantasy VIII Hated by: Nintendo Editor Brett Elston The entire catalogue of Final Fantasy games is untouchable. We get that. They're all special and unique in their
Rez and Space Channel 5 fans will be excited to hear that ex-UGA boss Tetsuya Mizuguchi is determined to make his next project even better than his previous cult classics, as he revealed in a recent interview with our sister site, CVG. "I hope the next game will be the best game in my career...This coming year and the next I'm concentrating solely on game making in a director's role. It will be my last hurrah," he
Tetsuya Mizuguchi, the creator of Rez, a magic mushroom-friendly cult-classic shooter, suggested his next game will be uncovered in the near future. He ensures us it'll be another exercise in delightful synapse stimulation. "I can't talk about details, but I'm ready to go with my next game, which will be bigger than [my other games] Lumines or Every Extend Extra," the Q Entertainment founder revealed. "I want to use my passion and energy again using the next-gen technology. I have many reasons
The Silent Hill series It's a safe bet that we all play games the same way: lights on, volume at a reasonable level, perhaps other stuff going on in the background as well. For most games, that's totally cool. But there are some that you have not even begun to experience. Yes, some games demand that you completely alter your surroundings and let the mood seep through your skull, soaking every cell in your body with excessive atmosphere. So, we mined our collective memories and came up with