We’ve been soaking up all of what we’ve seen of the early October
release of Resident Evil 6, be it a new trailer or an extensive demo. At E3 we
got our biggest chunk of gameplay, which featured big sections for the three
campaign stars, Leon, Chris and Jake. But one of the few complaints brought up about
the Chris sections was that it had so few scares, an issue many also had with
Resident Evil 5. Well, the producers seemed out to prove the detractors wrong
at San Diego Comic Con, where they showed a new chunk of Chris Redfield
gameplay that looks to bring the scares.
The producers started the demo explaining it takes place
midway through the game in case any dialogue didn’t make sense. Chris, his
co-op buddy Piers and the rest of his squad are exploring a broken down hotel
in China, where a massive bioterrorism outbreak has taken place. The men are
tensely exploring the hallways, when out of nowhere one of the group is
snatched up by an unseen monster. But when the squad tries to track the beast,
they can see it since the light reflects off it not unlike The Predator.
When the camera focuses enough on it, we see the outline of
a snake-like creature, opening its slimy maw to reveal its many teeth. Chris
chases after the beast alone but finds nothing, which causes Piers to reprimand
his superior for running off in such a suicidal manner. It shows that things
are getting tenser between the team with Chris at the lead. Chris quickly
quiets down the team to get them in line as they continue to explore the hotel,
now aware of the monster chasing after them.
The invisible beast keeps tailing them throughout the stage,
incredibly stealthy for its size. At one point it picks off someone from above,
then later smashes through a wall, separating co-op buddies Piers and Chris,
sending the second player to a whole different area. Soon the two regroup with
what’s left of their team in a meat locker, but they’re hardly alone, as the
unseen creature’s dripping saliva proves.
The stage ends with the BOW revealing itself, in dramatic
fashion by eating another squad mate, setting off a boss fight. The trick to
the difficult encounter seems to be spotting the shimmer in its light-bending
skin and then shooting until it opens its mouth for a more powerful attack,
though the devs cut the demo short before we could see for sure. Ultimately,
this demo did at least prove that Chris’ stages aren’t all about punching and
shooting dudes, as even with his muscles and confidence, sometimes Chris has to
run scared too.