Pursuit Force: Extreme Justice review

  • Difficulty now adjustable
  • Faster and darker
  • Exciting boss battles
  • No online multiplayer
  • Not much depth
  • May be too arcade-y for some

The original Pursuit Force was a surprise hit. Here was a PSP game that played at breakneck speed and unfurled like something out of a $100 million Michael Bay movie. It was packed with car chases, balls-out firefights and ludicrous over-the-top ‘hero’ moments that saw you leaping from car to truck to speedboat, then unloading a clip in someone’s face - all the while wearing a dorky looking blue jumpsuit.

It was 100mph action gaming in your hand. Now, with a little more cash and some extra sheen, its production values have been ramped up for Extreme Justice, a brilliant sequel that takes what the original did so well and builds on it.

Faster, leaner, meaner and a bit fairer than the last outing - the ability to choose your difficulty level has now been added - Justice is exactly how a sequel should be. Not only that, it gets a whole lot darker too - but we won’t spoil the curve ball that’s thrown at you only two missions in.

The biggest difference here is that you’re not on your own anymore. There’s a team of officers backing you up in every frantic mission, each with their own special brand of justice; demolition, driving and helicopter pilot. Plus some familiar faces from the past make a return too, including the Convicts and the Warlords alongside Justice’s brand new Capital Cit Crud, The Syndicate, The Raiders and The Vipers.

More Info

Release date: Jan 29 2008 - PSP (US)
Available Platforms: PSP, PS2
Genre: Action
Published by: SCEA
Developed by: BigBig Studios
ESRB Rating:
Teen: Alcohol Reference, Tobacco Reference, Violence, Mild Language
PEGI Rating:

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