GamesRadar+ Verdict
Pros
- +
Roughly 160 playable fighters
- +
Sharp cel-shaded characters
- +
Endless battles across modes
Cons
- -
Still rather repetitive
- -
Characters all play similarly
- -
Lack of online play on PS2
Why you can trust GamesRadar+
Talk about truth in advertising- check out the slogan adorning the print campaign for Dragon Ball Z: Budokai Tenkaichi 3: "Introducing, among other things, some people you haven't had a chance to punch in the face yet."
That's the long and short of it in the third iteration of the Budokai Tenkaichi fighting franchise, and the sixth such title based on the immensely popular Dragon Ball Z anime series to bear the Budokai brand on the PlayStation 2. As is often the case with yearly, numbered iterations in any franchise, Budokai Tenkaichi 3 doesn't deviate significantly from its immediate predecessor, simply adding onto the formula with more playable characters (up from 130 in BT2 to about 160 in total), stages, and ways to duke it out than ever before.
But on the battlefield, casual observers will wonder if anything has changed at all. Like last year's game, Budokai Tenkaichi 3 strikes a curious balance between moderate depth (in the form of character customization and transformations) and mind-numbing repetition. Sure, the grunting, pointy-haired fighters can hover freely around the massive, vertical worlds and pull off a wide variety of spectacular moves, but the most effective plan of attack typically revolves around endless button-mashing and 70-hit combos. Despite the repetition, Budokai Tenkaichi 3 admirably represents the chaos of the source material, even if that sometimes makes it feel like you're going through the motions.
More info
Genre | Fighting |
Description | This twitchy fighting game is more streamlined (and more mentally demanding) than Budokai Tenkaichi 2, but we can't tell if that's a good thing or a bad thing. |
Franchise name | Dragon Ball |
UK franchise name | Dragon Ball Z |
Platform | "PS2","Wii" |
US censor rating | "Teen","Teen" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Two JRPGs inspired by the classics are doing great on Kickstarter right now – one ended over 750% funded, and the other's fully funded in less than 48 hours
20 years after quitting Bethesda, veteran Morrowind dev returns to the funky RPG to create new mods
Over 50 hours later, one Manor Lords player builds a city so big that "the game is no longer really playable" and even the developer himself is "impressed"