But put a four-character game and a 4.3-inch screen together, however, and you know that a conflict of scales will give Collection its biggest headache. While a game like Def Jam: The Takeover offers constrained arenas which require only a modest zoom, Power Stone can crank its camera out to quite a distance, making visibility an issue.
It's the original's undisciplined attitude to combat that saves it, precise direction and timing of blows seldom proving a superior tactic to a good flail. And so, for that 75% of the game that favours anarchy over platform precision and exuberance over strategy, Power Stone emits an undiminished handheld gleam.
Above: Stages from Power Stone 1 & 2 are all in here