Pokemon Black and White review

  • Ridiculous amount of ridiculously deep content
  • Way more post-game content
  • Best multiplayer support yet
  • Same eight gym formula
  • No more Poketch
  • Not having time for any other games

Pokemon Black and Pokemon White feel like what a DS Pokemon game should be. Of course, it has the ultra-deep battle mechanics that Pokemon is known for, coupled with the series' most beautiful graphics and sound to date. And with a new region and now over 600 Pokemon to collect and train, there's more content in B&W than in most (practically all) full console games. No doubt, Pokemon B&W is absolutely a fantastic game. If it were the first entry in the series, instead of a game built upon the shoulders of its predecessors, it would be the easiest 10/10 to award.  

The big question though, is whether or not enough significant upgrades have been made since the last DS generation of Pokemon games to justify Black/White's existence. To find out, let's start at the beginning.

Obligatory explanation of the Pokemon series

Pokemon is like an RPG with over 600 playable characters to choose from. You play as a Pokemon trainer who adventures around a region filled with cities and wilderness, catching various Pokemon and then using your captured Pokemon to battle other Pokemon. Besides exploration, the core gameplay mechanic has two main components: collecting and battling.

The collection aspect ("gotta catch 'em all!") is what Pokemon is most well-known for, and rightly so. What elevates Pokemon's collecting mechanic into compulsive addiction territory, besides the imaginitive designs of the Pokemon themselves, is that every Pokemon is literally unique. You can rest assured that your Snorlax is in some way different than anyone else's Snorlax, from his IVs (individual values determined at birth that affect his stats – like Pokemon genetics), to his EVs (effort values that affect his stats based on how you trained him), to his nature (a value that effects his strengths and weaknesses), OT (original trainer) and so on.

Above: This is my Wobbuffet, not yours

So much data goes into each Pokemon that it essentially constitutes a sort of DNA, and many complex values work in conjunction to create differences among Pokemon that range from subtle to extreme. Even if you're not familiar with the details of how everything works under the hood, you can still see the results as your Pokemon grow in various ways, and it's why properly training a Pokemon by battling it with other Pokemon can be so rewarding. 

But you don't need to know any of this to enjoy Pokemon. The true brilliance of the series is that it can be played on a wide array of levels from shallow to the deepest of the deep. On the surface, it's a basic, turn-based RPG that's simple enough that even a fairly small child could grasp it and successfully play through the story campaign. Delve deeper into the game mechanics though, and you find an unparalleled level of strategic depth, with infinite possibilities for training and battling Pokemon. And you don't have to play it on one end or the other – Pokemon players fall everywhere on the spectrum because the game allows for however much depth you're willing to explore. 

What's new in Black & White?

Where to start? Like in previous generations, B&W adds a lot of little new features and improvements that add up to give it an overall evolved feel. The most immediately noticeable improvement is in the graphics – this is a showcase for how absolutely beautiful sprite graphics can be. The pseudo-3D visuals perfectly show not only how timeless sprite art can be, but at the same time show how it can be updated to look modern and fresh. B&W truly looks worthy of the DS hardware while maintaining the beloved aesthetic of the series. 

Gameplay-wise, in the single-player, our favorite addition is definitely the seasonal changes. Exploring a new region is one of our favorite aspects of playing a new Pokemon game, and the seasonal shifts add a dynamic element to exploration that we haven't seen in the series since the real-time day/night cycles introduced in Gold and Silver. Seasons also have a real-time component, but they cycle through by calendar month rather than by real-life season, so Spring is in real-life January, Summer is in February, Fall in March, Winter in April, then Spring again in May and so forth. The day/night cycle and days of the week still exist too, and days are even longer in Summer and shorter in Winter, which is a cool touch.

Seasons aren't just dynamic visually either – they actually affect the gameplay and your ability to explore the environment. Winter has the most pronounced changes, where ponds freeze over so you can't fish or surf, but piles of fluffy snow form below cliffs, so you can walk up the gently sloping snow to access a previously inaccessible area. And of course, some wild Pokemon encounters vary by season too, depending on the Pokemon's particular habits. All together, the seasons go far to make Unova feel like a living, breathing world that you can explore at length and continue to discover new things even when revisiting previously explored areas.

And of course, there are 150+ new Pokemon to discover, catch and train. Some of them are clearly inspired by Pokemon from previous games, like Woobat, who shares some common traits with Zubat from the original 151. Most, however, feel fresh and new, with creative visual designs and many with new type combos. Ultimately, it's going to come down to personal taste whether you like the new Pokemon, and as always some are obviously cooler than others, but overall it feels like an inspired bunch that's about on par with Pokemon introduced in generations past. 

But does it feel new enough?

Yes and no. Much ado has been made over Game Freak's decision to exclude previous games' Pokemon from the main story campaign of Black and White, and it does help alleviate the tedium of yet another Pokemon game full of Geodudes, Zubats and the like. Still, it kind of feels like switching one for the other, as soon enough, if you spend too long in any one cave, you're going to grow weary of the local flora and fauna.

The biggest factor contributing to the sameyness of B&W is that it conforms to the same paradigm set by the previous four generations – the main story quest consists of earning eight gym badges and going on to defeat the elite four and league champion to become the region's new champion. We all expected this to be the case, and it's not necessarily a huge negative, but it would be cool if someday a Pokemon game retained the core battle mechanics but mixed up the single-player campaign a bit more so that your quest was something other than defeating gym leaders.

Despite the story feeling similar to previous Pokemon games though, B&W's single-player does change things up in two notable ways. The first is less significant but perhaps most surprising, and it's that the story is actually quite good compared to previous games. Without getting too specific/spoilery, the basic gist is that Team Plasma wants to liberate Pokemon from their human oppressors by stealing them away and separating humans and Pokemon to protect them from each other. Their leader, N, is an idealistic young man who loves Pokemon and hates to see them suffer. He's the most nuanced and truly interesting character ever introduced in a Pokemon game, and it's refreshing to face an antagonist who's more than just the villain who's secretly(-but-not-really-secretly) evil.

At times, because of the obvious parallels to the topic of animal welfare, the story does feel a bit uncomfortable, since the Pokemon trainers who are analogous to being supporters of vicious dog fighting are the good guys, and the animal activists who want to stop them from forcing their Pokemon into battle are the bad guys. The story is not always what it seems though, and people on both sides are shown to have their good and bad sides. And while it's not absolutely groundbreaking, it is definitely the first main story in a Pokemon game that presents moral gray areas and comes close to eliciting an emotional response.


The second addition that's even more important to fans of the series is that there's absolutely tons of post-game content. It's a common wisdom amongst the Pokemon community that a Pokemon game really begins when you beat it, and that's certainly true of Black and White. Not only is there a large portion of the map left to explore, including the version exclusive areas of White Forest and Black City, but you're even presented with new quest post-game. It's great to see Game Freak really acknowledge that the bulk of most Pokemon fans' playtime hours are spent after the story is over.

Also one last new point to mention is that Pokemon Black and White also work in conjunction with the Pokemon Global Link (PGL), which is part of the official Pokemon website and can be found at When you create a PGL account, you can sync up your game with the site to access leaderboards and even obtain Pokemon and items you can transfer to your game.


It's not available outside of Japan yet, but it's scheduled to release elsewhere in spring. If it mirrors the Japanese version of the service, it will feature two primary components, the Global Battle Union (GBU) and the Dream World. The GBU is an online leaderboard that lists the global battle rankings of all players with a PGL account, and we've been told it will be used to seed the official Pokemon tournaments in real life. The Dream World is a flash site where you can earn Pokemon and items through various minigames. From what we've played of the Japanese version, the games themselves are nothing too exciting, but it's a nice way to pad out your Pokemon collection, especially when you're bored at school or work.

For many fans though, the true meat of the post-game is in the multiplayer.


Despite Nintendo's multiplayer-crippling, stodgy stance on family-safe security, Black and White manages to offer a remarkably multiplayer-friendly experience. In fact, there are so many multiplayer features that it isn't practical to cover them all in-depth here, but here's a brief rundown.

In place of Diamond and Pearl's Poketch (which was rather forward-thinking, wasn't it?), Black and White introduces the C-Gear, which sits on the bottom screen and acts as a hub for multiplayer. The infrared (IR) connection makes trading and battling locally an absolute breeze (you can even access your full PC while trading now!), and you can automatically exchange friend codes without having to enter any numbers. Via local wireless you can also use the Xtranceiver through the C-Gear, which allows video chat with up to three other players.

The other big local wireless feature is the Entralink, where you can sneak into another player's game while they're playing and leave treats for them to find or give them power-ups that last for a limited time. For example, if you see your friend is online playing, you can see where he or she is on the map, warp there and talk to them to give them a "Pass Power" that gives them a discount on all shop items for 30 minutes, for example. The more you complete these friendly, helping-hand missions, the better Pass Powers you'll have access to. The Entralink isn't a huge deal gameplay-wise, as each mission only takes a few seconds, but it fits well with the spirit of friendship that Pokemon's multiplayer has always sought to foster.

The Union Room and Wi-Fi options return within each Pokemon Center in B&W, and now the Global Terminal can be accessed from any Center too. Not only is it more conveniently accessible, but the Global Terminal also has some new features for both trading and battling. The new GTS Negotiations option allows you to join up with a random player across the globe and peruse each other's Pokemon and negotiate a trade. Random battle matchups also have both unranked and ranked modes now, so you can either play casually or for realsies. In ranked mode you have a battle ranking that goes up and down depending on your wins and losses, and you're matched with other players of similar ranking.

The brand-new triple and rotation battles have the biggest impact on multiplayer too, since they help to level the playing field a bit between unevenly matched players. Both triple and rotation battles involve each player having three Pokemon on screen at once, but the rules are quite different. In triple battles, three Pokemon on each team fight at once, but the Pokemon on the left and right sides can only hit the two closest Pokemon on the other team, whereas the one in the middle can hit and be hit by everyone. It's basically the same as a double battle, but triple.

Rotation battles are a little different though. You still have six Pokemon on the field at once, but each team's Pokemon stands on a turntable that you can rotate however you want each turn. Only one Pokemon can move each turn, and it's largely up to luck how the battle goes, because you never know which way your opponent is going to turn the dial, meaning you can't plan out your moves and strategy as well as you could in a normal battle. In this sense, Rotation battles are great because they provide a more casual approach to multiplayer, without the inanity of silly minigames. Remember the Wi-Fi Plaza minigames in Platinum? Yeah, we don't need any more of that.

Black version vs White version

For the first time in Pokemon history, hardcore Pokemon fans can easily justify buying both versions of the game. While the overall game is the same at heart, Black and White have significant differences that go beyond a handful of version-exclusive Pokemon. Firstly, each game has a different aesthetic feel in certain areas, and overall Pokemon Black has a more high-tech, futuristic vibe, whereas Pokemon White has a natural, rustic feel. Each has an exclusive area too – White Forest in White is a place that's geared toward collecting Pokemon, and Black City in Black is more about trainer battles. Overall, the majority of the content in both games is still the same, but the differences aren't entirely token this time either.

Above: Whichever version you choose, pick the girl trainer. She's way cooler looking than the boy this time

Is it better than…?

Pokemon Diamond / Pearl? Yes. We miss the Poketch, but Black/White offers a more robust experience overall than Diamond/Pearl. The graphics are superior, it has more multiplayer support, and it has way more post-game content. It feels like what Diamond and Pearl could have (or should have) been – a Pokemon game that stays true to the series while fully utilizing the DS hardware. In retrospect, Diamond and Pearl wasn't quite there despite its numerous advances.

Pokemon HeartGold / SoulSilver? Yes, mostly. It's hard to beat the sheer volume of content in HeartGold and SoulSilver, since it contains two full regions and therefore essentially two full games (Gold/Silver plus Red/Blue). Even with the improvements made to the remake though, some of its clunky menus show its age.

The PokeWalker is great though, isn't it?

Pokemon Red / Blue? Yes. Red and Blue will always have a place of honor as the duo that started such a brilliant series, but Pokemon has made giant leaps since then. Anyone who says that the Pokemon series is too stagnant should go back and play the original games to see what a vast transformation it's had over the generations. Graphics aside (which can't be helped), even the core battle mechanics have improved so much since then, and additions like natures and abilities have enriched the uniqueness of each Pokemon.

Just for you, Metacritic!

It may not break the Pokemon mold, but Black/White offers enough new content coupled with the series' classic, deep battle mechanics to make it endlessly playable. If you could only play one game for the rest of your life, this would be a wise choice.

Mar 4, 2011

More Info

Release date: Mar 06 2011 - DS (US)
Mar 04 2011 - DS (UK)
Available Platforms: DS
Published by: Nintendo
Developed by: Game Freak
Franchise: Pokemon
ESRB Rating:
Everyone: Comic Mischief, Mild Cartoon Violence
PEGI Rating:




  • rjjones - April 26, 2011 2 a.m.

    THATS RACIST!!! but i get teh blakk one
  • secretsearcher - March 19, 2011 6:07 p.m.

    decision made. i'm getting white. if only because i really want that black legendary...
  • secretsearcher - March 19, 2011 6:04 p.m.

    Well fine. I'm sold. I was planning on not buying one of these (Poke'mon has been getting old for me), but you've convinced me otherwise. Now I just need to decide which to buy...
  • gamingfreak - March 17, 2011 11:48 p.m.

    Every time I'm done with Pokemon, I get sucked right back in.
  • Austin_SJ - March 8, 2011 2:36 p.m.

    I kind of wish I had a DS.
  • GamesRadarShanePatterson - March 8, 2011 2:26 a.m.

  • GameManiac - March 8, 2011 1:36 a.m.

    Must. Get. White. Damn you Gamestop for making me wait. Oh well... At least I'll finish Heartgold by then.
  • Felixthecat - March 7, 2011 9:04 p.m.

    Got it Friday, fucking love it. Best game since Pokemon Yellow, and this is coming from an owner of every main series Pokemon game thus far. Everything feels new, it's so different. Should have gotten a 10 IMO.
  • jackthemenace - March 7, 2011 4:22 p.m.

    I love the game, but... I can't help feeling that it's getting too samey. The whole new 'dex is obviously supposed to try and combat it, but, like the article says, the tried and tested eight-gyms-then-pokemon-league, as well as one dodgy team that always seems to do the same thing just make the series kinda stale. They need to come up with something new, a bit more of an adult pokemon game (IK,R!?) I've loved the series since i was, what, four? But it's glaringly obvious it has been the same thing ever since i was four. Over-all, while i do love the look of the game, and the new dex is brilliant, I honestly think i preferred HG/SS, just because it was amazing with the fact it had the two whole regions to explore, and I'm worried once I've finished this, i won't have anything left to do if i don't do the multiplayer. I guess the main thing is that i want a more adult Pokemon. @reCAPTCHA: Barth Splef? Was he Vaders mentally-impaired cousin?
  • AuthorityFigure - March 7, 2011 12:44 p.m.

    So I'll assume then that Platinum is still superior.
  • super0sonic - March 7, 2011 8:21 a.m.

    I am getting white that tron city looks dumb.
  • Aletheon - March 7, 2011 6:32 a.m.

    Nothing wrong with 8 gym formula. Why is that a negative?
  • chewbaca777 - March 7, 2011 2:29 a.m.

    thanks for the review! i will be ordering this game asap! but to tell you the truth i was going to buy it anyway
  • Conversen - March 6, 2011 11:17 p.m.

    I've been playing the game for about an hour... omigosh right?... and have listened to every Pokemon Monday podcast to this point. Needless to say I'm having a huge geekgasm. But I agree with the review except that I wish they had kept the HG/SS idea of having the first Pokemon in your party out and following you around, cause that was pretty cool. Good review guys! It's only on par with Halo Reach though.
  • KrEid - March 6, 2011 6:26 p.m.

    Just finished it this morning (UK) and it's actually my new fave! I haven't always taken too kindly to the new games (I'm looking at YOU Platinum!) but this one was rather bladdy good! Also, no more damn Zubat caves \o/
  • Smeggs - March 6, 2011 5:16 a.m.

    MY GOD! When will my prayers be answered? Why have they not added a Party-Trade or Mass-Trade system yet? I'm sure I'm not the only one who feels it's a major pain to have to sit through a minute-long cutscene just to trade one pokemon to someone! I want to be able to go "I'll trade this, this and this for that, that and that. Go." I want a full-party swapping system. Especially when I'm done with all my pokemon, I like putting them into a version I don't play for storage so I can start a new game, but it takes forever. I'd like to be able to mass trade stuff, just to be able to dump it into a PC. Another problem with transferring for storage is you have to trade a pokemon for a pokemon. There should be an option to just send a pokemon to another version and straight into a PC.
  • D0CCON - March 6, 2011 4:22 a.m.

    @Marioman50 Black version is actually the one that looks more futuristic. Not to mention that the change is purely aesthetic and won't affect how battles play out. A building in Black version may have glowing lights and sliding doors while the same building in White will be painted brick with wooden doors, but the actual buildings themselves are the same. The main difference is Black version gives Black City (a place to fight trainers) and White gives you White Forrest (a place to catch Generation 1-4 Pokemon that don't appear in Black). Just thought you might want to know if you are looking for the future-y game.
  • AlpineGuy - March 5, 2011 10:04 p.m.

    Thing cool as this looks, I'm still in the middle of SoulSilver, and I don't think I can commit to another Pokemon for a while. Plus, the PokeWalker is so damned cool. I don't ever want to stop using it.
  • GamesRadarBrettElston - March 5, 2011 8:06 p.m.

    @redthehaze Metacritic actually doesn't factor into our traffic much. It's not a huge source of inbound links. That Just for You, Metacritic blurb is part of every Super Review, dating back to 2009. It's more a joke acknowledging how Metacritic pulls whatever it wants out of a review as its own summary, so we prepare one ourselves to make sure OUR points make the summary.
  • Crimmy - March 5, 2011 6:49 p.m.

    Time to pour another 500 hours into a new Pokeymanz! Oh, and I'm going with Smugleaf. The name Snivy can suck it.

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