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Transformers: War for Cybertron


This one deserves the Matrix of Leadership

Words: Henry Gilbert, GamesRadar US

Transformers haven’t had the greatest track record when it comes to games. Among loads of crap, there have been a couple of serviceable-to-good titles, the most recent being last year’s Revenge of the Fallen – which, despite being approximately 263 times better that the film it was based on,  received the damning praise of “good… for a movie game.” Now Transformers: War for Cybertron is upon us, and we finally have a game that isn’t beholden to any film or modern cartoon; it’s really just based on the idea that Transformers as a concept are pretty cool, and then it just goes from there. Is this creative freedom enough to finally push the franchise to greatness?


Gears of War, emphasis on the Gears

The third-person shooter Gears of War casts a heavy shadow over the games industry, and more than a few games have taken inspiration from it. So why not this T-rated robot-shooting game? War for Cybertron has Gears’ heavy, lumbering pace, and mimics its shooting mechanics pretty well, as the automatons march through warzones and blast their fellow metal men to pieces. If you’re going to steal, sorry, pay homage to something, you may as well pay homage to the best – although it would have been better if War for Cybertron had included Gears’ amazing cover system in that homage. Instead, it’s been (barely) replaced by sporadic chunks of debris to stand behind, without any actual snap-to-cover feature.

Then again, the meatheads from Gears can’t change into vehicles, which is a lot more fun than simply sprinting. Transforming is always quick and simple – just a single button press away – and it really changes the pace of the game, since the car or plane versions of each character move much faster than their other forms. Still, despite a few areas that were designed especially for vehicle mode, we repeatedly forgot  about the feature during the intense firefights until our AI companions transformed and rolled out.

Aside from the stretches of the game you’re supposed to drive or fly through, nearly all of WfC is built around going from skirmish to skirmish, killing everything that moves before heading to the next area. The shooting is fun enough that it never gets really bland, but after killing your 100th non-descript Decepticon clone, it can get a little old. Fortunately, the enemy types are varied enough to keep the combat from getting too monotonous. And there are some really nifty boss fights to shake things up, too, either against massive Cybertronians like Omega Supreme, or multi-tiered sequences where just when you think a boss has been downed, they surprise you by bringing a whole new layer to the battle.


Above: This is one of the bigger enemies

Each level is built for three-player co-op (more on that later), which means the areas can be played through as one of three distinct characters. They all handle differently from each other; you’ve got the heavy, the spy and the medic, all with different weapons and abilities, and that’s on top of each one having a unique vehicle form. This keeps the game from falling into monotony and gives you a chance to explore and find the most fitting class.


 
3 Comments
Order Comments: Newest First | Oldest First
ZorakIverson  - 1 month 4 days ago 
"Sure, you won’t chuckle at Achievements called 'I still function,' but that’s hardly integral to enjoying robot-murder".

Glaring technial inacuray there considering that you can't murder robots since they don't have souls.(Except for the twins from Revenge of the Fallen since they are black stereotypes and by definition would have soul.)

Also War for Cybertron is not the best Tranformers game yet since it lacked the meaningless placements of advertizing and equally meaningless Megan Fox.

Hope I win.
DEFAULT  - 1 month 23 hours ago 
Why the hell does the video player in this article suck so much? After watching a thirty second ad on a FREE site, the sound's off, the buffer is awful, and I can't move the tracker to the beginning?!?! What the Hell Henry! Fix that!

And the spoilers! Maybe I didn't want to know that I was going to fight Omega Supreme. Maybe I didn't want the surprise of a "not actually dead boss" completely ruined? Developers work hard trying to pack a game full of those kinds of pleasant surprises, I'm sure they don't want their effort destroyed by a careless reviewer.

Finally, I have issue with a comment made during your comparisons. An alternative to Gears of War for people who "don’t have parents cool enough to get it"? Gears of War is hands down one of the bloodiest, crudest, and all around most violent games on the market. A parent's effort to filter those kinds of images from their kids, their responsibility as a parent, shouldn't be portrayed so negatively.

P.S.
You make a huge deal about 3 player co-op, but then later refer to it as "you and three friends".
1+3 does NOT equal 3.
FlaccidWenis  - 1 month 14 hours ago 
Henry I am pretty sure you know shit about Transformers. This review is so full of fail it is not worth the effort to point it all out.

recaptcha: wilcox considerably
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The Knowledge
Transformers: War for Cybertron
Transformers: War for Cybertron

Genre: Action
Release date: Jun 22, 2010
Published by: Activision
Developed by: High Moon Studios
Multiplayer Modes:
Online
3 player CO-OP
10 player VS
8 GREAT
Read the review
Latest Articles About This Game
This one deserves the Matrix of Leadership
PC Review - Jul 29, 2010