This isn’t so much a sequel as a careful reiteration of the first Tom Clancy’s Ghost Recon Advanced Warfighter game. They’ve honed the template by adding some new visuals - lighting effects, convincing smoke, that sort of thing - and they’ve tweaked the interface. But essentially the Sweden-based development team, Grin, has delivered the same fancy-looking tactical shooter as before.
This is a game where taking things slowly is the key to success. You’re faced with large tracts of complex urban environments - such as the slums of Ciudad Juarez in Mexico, where most of the action takes place - and baddies could be anywhere. Luckily you have a squad of hi-tech squadmates at your disposal: you’re a Ghost, the very best of the military’s computerized soldiers. This means that if an ally spots a baddy you get him flagged on your head-up display.
It also means you get to look at a satellite map at any moment, enabling you to judge the lay of the land as you move. This map also acts as one half of the command interface, allowing you to create waypoints for your men to move to on command. It’s a bit fiddly, but occasionally useful if you decide you want to attack enemies from a number of different angles. Timing it so that one of your guys doesn’t draw fire before the rest takes practice. This overhead option is also supplemented by occasional UAV drones, which float overhead and can join your “team,” allowing you to scout areas that it would be dangerous to move into straight away.
The other half of the command interface is your middle mouse button. This allows you to command things as you see them. Cycle through the commands and you can get your battle-chums to form up on you, creep stealthily or move to a specific location. Just like Brothers in Arms, you can look at a location and order them to it, with HUD rings on the ground showing you exactly where they’re going to stand.