GamesRadar+ Verdict
Pros
- +
Huge sense of scale
- +
More ambitious than most RTS's
- +
Deep missions
Cons
- -
So much to manage
- -
Needs supercomputer to run
- -
Landscapes a little bland
Why you can trust GamesRadar+
We’re turning the PC off now, just in case the sentient robots inside break out. Supreme Commander does funny things to your mind; its bombastic future-war could drive you to distraction. Or outright delusion.
Tonight was the last straw. We’re fairly certain the computer-controlled enemy commander just played a trick on us. The bait was a small group of light tanks leaving its base, as well asthe cover of its anti-air flak cannons. It was heading toward a remote resource point. We couldn’t sit back and ignore them.
On these battlefields, every scrap of metal and every power-plant matters. As soon as we felt safe, we ordered a fleet of gunships, the future-war equivalent of Apache helicopters, to take them out.
More info
Genre | Strategy |
Description | Despite its slow pace and performance, Supreme Commander is advanced and spectacular. |
Platform | "Xbox 360","PC" |
US censor rating | "Everyone 10+","Everyone 10+" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Don't worry, Manor Lords players, the game didn't mean to call your town "Loserville" - that's just a Quentin Tarantino reference
Rob Liefeld promises he's retiring from Deadpool for real this time, but not before teaming him up with some incredibly obscure Marvel characters
Final Fantasy 14 players are obsessively camping outside the in-game house of Big Sippin, the Mountain Dew employee who hangs out in the MMO to promote soda