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Space Siege


Space Siege

Chris Taylor, the best excited designer ever, shouts excitedly at us

The plot isn’t a million miles away from Red Dwarf - a goliath ship ripe for exploration, a robot companion and humanity on the brink of extinction - but Taylor is promising a moral complexity that belies the somewhat bright and bold visuals.

“The first time you play through you’re probably going to say ‘Give me the cybernetics!’ and you’re going to be a hulking cybernetic monster,” says Taylor. “But your ending’s going to reflect that - you’ll walk into a room and people will scream and be like ‘That’s the hero?!’”

It’ll be a tough choice on players, reckons Taylor, but he’s not sure if games are ready to make us cry. “Hollywood has a cry button. They can go, ‘I think we’re going to make them cry now - buzz!’ Do you think videogames can make people cry with the press of a button? I think it’s going to take us a lot longer.”

Feb 5, 2008


 
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The Knowledge

Space Siege

Genre: Role Playing
Expected release date: TBA 2008
Published by: Sega
Developed by: Gas Powered Games
Min system requirements: P4 2.6GHz, 512MB RAM, 128MB 3D card, 3GB HD space, broadband internet connection
Recommended system: P4 3.0GHz, 1GB RAM, 256MB 3D card
Multiplayer Modes:
Offline
2 player CO-OP
1 player SOLO
Online
4 player CO-OP
6 DECENT
Read the review
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