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Rise of the Argonauts


A straightforward action RPG of playable, but not mythical proportions

Rise of the Argonauts tries its best to copy the “modern” Action RPG stereotype set forth by games like Mass Effect and Jade Empire. As King Jason, you travel from place to place in an attempt to find the golden fleece and use it to resurrect your freshly assassinated bride. You’re always be accompanied by two companions. You spend some time killing large volumes of men, monsters and even myths in real-time combat. And you spend the rest of your time talking to a ton of folks, who often dish out random side quests and the occasional dialogue-based puzzle. And when everyone around is either dead or all talked out, you head back to your ship, the Argo, and sail to the next port to begin the process anew.

For the most part, the game succeeds in recreating everything that makes those other RPGs great. But it always falls slightly short in scale. You’ve got a colorful cast of selectable sidekicks, from the hulking Hercules and the mage-like Satyr Pan to bow-licious babe Atalanta. But the overall roster of “playable” partners is smaller than in other games. Plus, you can’t command them in battle – they’re totally on auto-pilot.

Speaking of battle, a straightforward combat system rewards you for swapping between your sword, mace, and spear, then tosses in very cool magic powers that you buy from one of the game’s four gods. This is one of the game’s strongest features, enabling you to customize Jason’s powers just so. But you don’t get new gear as often as in other games, your special powers recharge far too slowly so you can’t use them as much as you’d like, and as mentioned, you still have no control over what your partners learn or do. Most importantly, the camera is lazy, often giving you a terrible view of battle.

The game world looks great, with exotic art design and above-average graphics. You may think you know Greek mythology, but this is a fresh take on it. For example, there’s a city of stone people and a snake-haired medusa, but their relationship isn’t what you’d guess it is.

But there are countless little lapses, beginning with awkward idle animations and lips that don’t always move during cut scenes and ending with bigger things. We love that you can skip lines of dialogue with a button press, but that same button will end the cut scene early if there’s no remaining dialogue to skip through. We missed a critical plot development early on because of this. Finally, the PC version seems to have extra glitches thanks to the porting work.

Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.

Jan 8, 2009

You'll love
  • Interesting take on Greek Mythology
  • The skill tree
  • The female character models (yow!)
You'll hate
  • Lots of rough edges
  • Lousy battle camera
  • Untweakable, uncontrollable allies

 
3 Comments
Order Comments: Newest First | Oldest First
understudybass  - 10 months 14 days ago 
what a shitty review. not one thing here makes it sound like a 6.
Shifty1001  - 10 months 12 days ago 
Hey, you didn't mention the HUGE problem with running down stairs. Probably the most (unintentionally) hilarious animation work I've ever seen. Jason literally runs straight forward into thin air, then falls down to the staircase. Repeat until you hit the bottom.
real4xor  - 3 months 11 days ago 
WTF? the reviewer makes it sound like it`s an RPG.

what an idiot, if this is an RPG, then Origins: Wolverine is a point and click adventure.

no, this is what the game is: action!
I guess it`s the developers' fault for saying they were hoping for RPG, but this game has absolutely NO rpg values.
sure, it has cutscenes and a story...
but an RPG actually has no story, it has a plot, and a story to be written.

this game is pre-determined and has absolutely no free roaming freedom an RPG has.
heck even console RPG`s have more freedom.

All you actually do is fighting. so this game has no RPG values and RPG should never be used in naming this game other than "too bad it`s not an RPG with lots of RPG elements".
why isn`t prototype and wolverine and the hulk called an RPG? I mean, you get exp too right?

Just because it`s in an ancient greek, doesn`t make this game an RPG.
just because you can assign less than 15 skills doesn`t make this an RPG.
Just because the developer said he`d hope to make it an, doesn`t make it an actual RPG. ok?
I made my point?

I really hate it when people classify games in the wrong genre. especially when it`s so obvious.
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The Knowledge
Rise of the Argonauts
Rise of the Argonauts

Genre: Role Playing
Release date: Dec 16, 2008
Published by: Codemasters
Developed by: Liquid Entertainment
Min system requirements: 2.4 GHz CPU, 1 GB RAM, 128 MB vid card, DX 9.0c sound card, 8 GB HDD space
Multiplayer Modes:
Offline
1 player SOLO
6 DECENT
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Latest Articles About This Game
A straightforward action RPG of playable, but not mythical proportions
PC Review  -  Jan 8, 2009