Oct 31, 2007
Blending genres is always a tricky recipe. A pinch of RPG, a dash of FPS, and a hint of... some other acronym and, voila!: You've got the tastiest game on the market... or just plain alphabet soup? Unfortunately for Sirius Games, designers of action-RPG/RTS/GTA-clone Escape from Paradise City, their genre-blending plans never quite come together into a decent meal.
Things start out fun, if a tad clichéd: you're a former criminal, given a last chance to redeem yourself. Your mission: infiltrate the worst city in the world and kick enough ass to bring it to heel. Problem is, though, ass kicking turns out to be a lot more boring than it sounds. See, combat in Escape consists solely of choosing an attack type from a menu of four and then right clicking on an enemy. That's it. You don't even have to click multiple times. Since your character is generally much tougher than his opponents, battles become little more than point-and-click chores to be endured on the way to leveling up.






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