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Agatha Christie: Murder on the Orient Express


With no way off the tracks in this ultra-linear adventure, solving the murder by numbers couldn't be blander

Botched movie-to-game adaptations are nothing new, but blunders of the book-to-game variety may be on the rise. As the second Agatha Christie game from The Adventure Company, Murder on the Orient Express casts you as an eager assistant to the famous Belgian detective, Hercule Poirot, as you work to solve a mysterious murder aboard a luxurious train to Paris - but the fun gets derailed before you even leave the station. Sticking close to the plot of the novel, the game moves at an excruciatingly slow pace, making the 20+ hours of gameplay a trip you may not want to take.

The game adheres to the adventure game norms of collecting and combining items to solve (occasionally illogical) puzzles and conversing with the cast of 25 characters to gather information and collect clues. However, because of the game's strong emphasis on unfolding the linear story, there often isn't anything to do for long stretches except click through dialogue scenes and perform minor errands. This will leave you feeling more like a spectator than an actual player. This might be forgivable if the game offered dazzling visuals, but instead the grainy cinemas, bland characters and jerky animation fail to compensate for the mediocre gameplay.

Murder on the Orient Express wants to be both an authentic adaptation of a bestselling novel and an engrossing adventure game, but ultimately fails to do either. Although the game provides a fairly accurate adaptation of what is arguably Christie's best-known work, fans of the novel will likely be put off by the narrative liberties (the protagonist, Antoinette Marceau, was created specifically for the game) while serious adventure gamers will be put to sleep by the tedious busywork and egregiously long (and sometimes pointless) dialogue sequences. 

 
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Agatha Christie: Murder on the Orient Express
Agatha Christie: Murder on the Orient Express

Genre: Adventure
Release date: Nov 21, 2006
Published by: DreamCatcher Interactive
Developed by: AWE Games
Designer: Lee Sheldon
Min system requirements: 1.4 GHz Pentium III Processor, 256 MB RAM, Disk Space: 1.5 GB, 64 MB DirectX 9 Compatible Video Card
Recommended system: 2.0 GHz Pentium 4 Processor, 512 MB RAM, Disk Space: 1.5 GB, 128 MB DirectX 9 Compatible Video Card
5 SO-SO
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With no way off the tracks in this ultra-linear adventure, solving the murder by numbers couldn't be...
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