New Play Control! Donkey Kong Jungle Beat review

New Play Control or No Play Control?

GamesRadar+ Verdict

Pros

  • +

    Great looking graphics

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    Infectious jungle boogies

  • +

    Fantastic core experience

Cons

  • -

    Some ideas are lost in translation

  • -

    Dumber control scheme

  • -

    Not as good as the GameCube version

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Are you a seasoned Jungle Beater? Then New Play Control Jungle Beat is like having your dog’s legs amputated: it no longer runs and bounds as it should, but you’re still left with a recognizable lump of pooch to love and pat. Jungle Beat was designed to show off the GameCube bongo peripheral, a simple input respected with intelligent, simple design; design that was never intended to be sprinted through with an analog stick.

Jelly trampolines! Firefly platforms! Chicken punching! Ox riding! Parachuting! Bubbly swimming! Pineapple throwing! Nintendo should lend a copy of this to ExciteBot devs Monster to show them how ‘joyously madcap’ actually works. And while initially designed to be dashed through in a hyper sugary rush, it survives repeat play with a sharp combo system (limper with analog control, but still decent) and banana-snatching for end-of-level medals. You see, Klonoa, games needn’t stop at four hours.

It’s not quite the game you remember, but who pays for what they clearly remember? New is good. Purists can trawl through the eBay mire for a proper copy, but this’ll do for newbies. Not bongo- fun, but still fun. You can scratch that opening remark. If no-legged dogs were as naturally good as this, dogs wouldn’t come with legs.

June 3, 2009

More info

GenreOther Games/Compilations
DescriptionIt’s not quite the game you remember, but who pays for what they clearly remember? New is good. Purists can trawl through the eBay mire for a proper copy, but this’ll do for newbies. Not bongo-fun, but still fun.
Platform"Wii"
US censor rating"Everyone 10+"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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