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New 3DS Resident Evil Mercenaries game will let you move and shoot at the same time. Praise Zombie Santa!

Thank the good undead lord above. It’s only taken the developer 14 years, but now it seems Capcom is finally giving players the ability to move and shoot simultaneously in a Resi game. But upcoming 3DS game Resident Evil: The Mercenaries 3D won’t only let you shuffle your feet while unloading a clip. No, you’ll also be able to play the entire game in first person if you so wish.

In an interview published in this week’s Famitsu several members of the Mercenaries 3D team spoke about the title, which seems to be far further along in development than its 3DS sibling Revelations.


Above: Don't expect a full-fat Resi on Nintendo's handheld for quite a while 

Speaking to the granddaddy of Japanese games mags, director Kazuhisa Inoue explained that you can now move while firing your gun. When you take out your zombie-slaughtering weapons, the view will automatically switch to first person. And apparently, you’ll be able to play the entire game like this if you want. He also elaborated on the 3DS screen: “The touch screen is a really great input device, so we definitely want to get the most out of that we can.”


Above: Dead Space - doing moving and shooting things in the evil face since 2008

He also elaborated on the title’s new RPG-like elements: "You can give them skills and adjust their weaponry that lets you adjust them for your own play style while levelling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters' levels more easily."

Considering the Mercenaries mode has always been a glorified (though still ace) minigame in previous Resi titles, it should come as no surprise that the new handheld game won’t have much of a story. Inoue explains: “"It's tailored to be a pure action game, so there is no story aspect to it at all," Inoue said. Instead of that, we're implementing a lot of new gameplay into the action."


Above: Don't expect War & Peace, then

Expect to be able to take on the clock in zombie-filled playgrounds with Chris and Claire Redfield, Hunk and Resi 4 wrong ‘un Jack Krauser. The game is allegedly around 70% complete. So we fully expect this to be a launch game when Nintendo’s megaton handheld launches early next year.

But what to do you think about these pretty radical control changes? Will the ability to move and shoot rob the game of its trademark tension? Or do you think it’ll be perfectly suited for this more action-orientated slice of Resi? Also, with the first-person revelations, are you at all worried Resi might be about to go down the FPS route? Whatever your thoughts, unload them in our comments section down yonder page.  

Dec 8, 2010

Source: 1UP 


Topics

Capcom Nintendo

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14 comments

  • Robx - December 8, 2010 2:24 p.m.

    ^ The ad forgot to say "FIRST!" And considering the fact you couldn't move while shooting on a ZOMBIE game...it didn't really bothered me (much) in RE5.
  • Yaro - December 8, 2010 2:31 p.m.

    By all means. Resi 4's tension would be unscathed with walk + aim and resi 5 had tension in the action so it would be ok IMO. I mean, first playthrough of Dead Space is THE scariest thing I ever played, even scarier than SH2 to me. Looking forward to zombies groping at my fingers =)
  • Aletheon - December 8, 2010 2:31 p.m.

    Whatever. Resident Evil has been just fine without this supposed necessary feature. I guess if you're a member of Generation Whine, you need games to 100% adapt to your every desire. Congrats kiddies!
  • oryandymackie - December 8, 2010 2:36 p.m.

    Did anybody else like the 'fight-or-flight' aspect of the Resident Evil series?
  • n00b - December 8, 2010 2:40 p.m.

    yay first person now resident evil is just a left 4 dead clone. seriously i think this is just a demo for gameplay capcom wants to incorporate in the real resident evil 6
  • werewolfninja - December 8, 2010 3:51 p.m.

    It seems to be a common practice now for Capcom to dissect content that was once part of a whole game, and sell it individually just to milk money from us.
  • NappyAfro - December 8, 2010 3:58 p.m.

    Seems unnecessary. Very unnecessary.
  • Sy87 - December 8, 2010 4:43 p.m.

    After all this time it took them two games to learn one was just a copy. Sucks that its for a game that not many people will play. First person seems weird. Now if only they make 6 with silencers, real cover system, and #1 ZOMBIES!
  • HumorTumor - December 8, 2010 6:29 p.m.

    Odd, I found Dead Space to not be scary at all...I must be missing something. But anyways, if you could walk and shoot or plant and shoot in RE has never been a problem to me. I just hope the games go back to being full of tension, it's the only survival horror series that has stayed relevant to me.
  • MrDuracraft - December 8, 2010 8:05 p.m.

    Since this isn't really a full game, the whole move and shoot thing and first-person, along with the RPG elements, is probably more of a product test on the 3DS to see what works and what doesn't. If move/shoot, first-person, or the RPG aspects aren't liked then they probably won't go into a console RE, but if any of them are they most likely will. @oryandymackie Yea, I hope there will still be that instead of "walk backwards and fire"
  • batmanboy11 - December 8, 2010 8:44 p.m.

    Sounds cool.
  • ghoul189 - December 9, 2010 12:07 a.m.

    in resident evil outbreak file 2 you were allowed to shoot and walk at the same time. why did capcom take 5 years to do it again
  • EroticInvisibleMan - December 9, 2010 12:11 a.m.

    So, Mikami leaves and they ruin his flagship? First forced co-op (RE5. RE4 had tension because Ashley was incompetent) and lack of any real scares/tension, now this? And don't get me started on the fact that cops don't move and shoot at the same time.
  • mrmorozov987 - December 9, 2010 3:26 a.m.

    Wooow. It's not like that's just the way you play Resident Evil. Maybe we should give Call of Duty games some side scrolling levels. Also, no story? Geez, Capcom has been getting a lot of crap for previous Resi narratives, but it seems like a cop-out just to give up all together. Seriously, Capcom, why don't you just tack on a (more advanced than Resi 5's) cover system, give us regenerating health, and introduce parkour to the series. Then it'll be totally hip and up-to-date.

Showing 1-14 of 14 comments

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