A couple of months back, we were treated to a sneak multiplayer preview of the hit shooter-with-schizophrenic-gravity, Prey. The developers at Human Head gave us a drubbing - and we still can't get the taste of rusty pipe wrench out of our mouths. Flash forward to today: we still fill in the bottom ranks during MultiPrey matches. We clearly needed professional help, so we turned to the experts.
Prey's project lead Chris Rheinhart and art director Jim Sumwalt have taken some time to coach the averagely skilled GamesRadar staff this past week . We've amassed some extremely helpful tips that we'd like to share with our readers: power-ups to the people!