Midnight Club III: DUB Edition Remix review

  • Huge, bustling city environments
  • Crazy-deep customization
  • Vehicle-specific super powers are great
  • Cycles aren't as DUB-able as cars
  • The A.I. sometimes spazzes out
  • Tokyo feels a little too similar

What if somebody said they'd sell you a brand-new Ferrari at the price of a used Hyundai? Well, you'd probably think there was something pretty shady going on, but in the case of Midnight Club 3: DUB Edition Remix, that's essentially what you're getting. A top-notch arcade-style racing game for the cost of an also-ran.

More than just a budget-priced, Greatest Hits release of the enormously entertaining Rockstar racer, Remix introduces more music, 20+ new cars - including exotics such as the Ferrari/Gemballa F355 - and an entirely new city, Tokyo. The Japanese capital (previously the final city in Midnight Club II) joins San Diego, Atlanta, and Detroit on the list of major metropolitan meccas that play host to the shortcut-packed races.

These open cities are not only filled with alternate routes and hidden bonus items, they're also bustling with activity. You'll find yourself screaming past pedestrians, other drivers, and even emergency crews responding to accidents. All of which make your life as an illegal street racer more difficult.

The game's multitude of customization options are a real standout. Not only can you "DUB" out your ride with new rims, paint jobs, and aftermarket parts: the options go so far as to include air-ride suspensions. Being able to pimp your ride to the nth degree is especially great for the game's online versus play, which includes modes ranging from straight-up races to domination-style "Paint" contests.

More Info

Release date: Mar 14 2006 - PS2, Xbox (US)
Available Platforms: PS2, Xbox
Genre: Racing
Published by: Rockstar Games
Developed by: Rockstar San Diego
ESRB Rating:
Everyone 10+: Language, Mild Violence

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