How do you tell if your weapon of choice is overkill? Easy. If it's as likely to snap your arms and melt your face as it's likely to damage the enemy, then you've gone too far!
Okay look guys, Disney's been using Wreck-It Ralph to pump video game references out like they're going out of style (they're most assuredly not). It's about time we took a good close look at just how many game characters we can spot in the clips released so far...
Let’s hear it for the humble in-game map, the stoic orientation-enabler of our favourite medium for decades. But not all maps are created equal. In fact some maps are so amazing that they’re amongst the very best parts of their respective games. No seriously. And even in good games.
Fact: every hero needs a good rival. So what could possibly make better rivals than the heroes themselves? With that in mind, here’s a look at some of gaming’s most memorable doppelgangers and opposite numbers…
Metroid: Other M apparently doesn't continue one of Nintendo's finest traditions - rewarding expert players with a congratulatory shot of Samus in her skivvies. Let us battle this injustice by showcasing what's come before.
ith the release of Metroid: Other M just a few days away, now is the perfect time to scan through Nintendo’s venerable sci-fi series and poke fun at all its physical inconsistencies. We did it for Mario and Bowser, then for Link and Ganon, and now it’s time for Samus, Ridley and Kraid to fess up and explain why they can’t pick a size and stick with it...
So that's it, then. After six years the epic Lost comes to an end in pretty disappointing style. If you've yet to see the finale, just take comfort that it doesn't end up all being a dream of the dog. Still, the fairly crushing finale got us thinking about equally epic games that ended on a disappointing whimper. And all the titles inside are either guilty of rubbish, anti climactic endings or deeply underwhelming last levels/ bosses.
Metroid Prime Trilogy is out, which gives you a great excuse to finally beat all three games, unless you bought a GameCube instead of an Xbox or PS2, then you’re just re-beating them (with motion controls) – way to go.
“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.
Death happens a lot in videogames, but for some reason it never seems to stick. From heroes who get infinite do-overs to supporting characters who “die” only to resurface at the nick of time down the road, videogames might be the only medium in which the audience feels surprised, and perhaps even cheated, if a dead character isn’t magically brought back to life.
Oct 23, 2007 The Metroid series has always been a victim of bad timing. It's one of the most critically acclaimed franchises in gaming. But thanks to dodgy release dates, internal politics and Nintendo's own disbelief in the franchise that's never quite rivalled the mighty Mario and Zelda series. Wrong place, wrong time? 1986; Atari was old news and the NES had successfully prevented the industry from spiralling into an imploding crash. 33-year-old Shigeru Miyamoto's hot-selling Super Mario
This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work. Of course,
5. The Legend of Zelda: The Wind Waker Nintendo | Nintendo | 2003 "A young boy clothed in green appeared as if from nowhere." While everyone expected an epic Link adventure on GameCube, many were surprised by this entry's bold departures from the past What made it so great? Anyone who complains that the Zelda games don't take enough chances must have missed this one. The Wind Waker risked everything by transforming everything - the series' familiar look, its beloved world, even its iconic
God Save the Wii Our friends on the other side of the pond got their Wii news today, but it was a bit of good and bad. While Sony will make Brit gamers wait until 2007 for their PS3s, the Wii will hit UK shores on December 8 for £180. That's still more than the US price if you work out the exchange rate and it's just £20 less than an Xbox 360 Core pack. Even the UK Virtual Console games will be the equivalent of a few bucks more expensive than in the US and Japan. And while the