Max Payne doesn't take kindly to being
pushed around, but he may have to bite the bullet this time around as
Take-Two Interactive has announced it is shoving the release of Max
Payne 3 back until May.
Originally slated to debut “sometime
in March 2012”, Rockstar's sequel will now arrive for PS3 and Xbox
360 on May 15 in North America, and May 18 internationally; with a PC
release to follow on May 29 in North America, and June 1
do not take changes to our release schedule lightly, and this short
delay will ensure that Max
delivers the highest quality, groundbreaking entertainment experience
that is expected from our Company,” said Strauss Zelnick, Chairman
and CEO of Take-Two in the release.
The decision to move Max Payne 3 out of Take-Two's Q4 fiscal 2012 period means the company is now anticipating a net revenue loss of up to $230 million for the complete fiscal 2012 year.
Reversely, Zelnick noted Max Payne 3's addition to its fiscal 2013
line-up will pay off big time down the road, explaining, “With
Payne 3 now
slated for May, our robust lineup of upcoming releases for fiscal
2013 is even stronger, including BioShock Infinite, Borderlands 2,
Spec Ops: The Line, XCOM, XCOM: Enemy Unknown, and other titles yet
to be announced for release that year...We are well positioned to
deliver growth and profitability over the long term.”
Perhaps the team at Rockstar will be able to implement whatever changes Remedy suggested, since the original Max Payne dev was testing the game. In the
short-term, you can spend the delay reading our ongoing
coverage of Max Payne 3, including GR's most recent sit-down with
Rockstar's VP of product development, Jeronimo Barrera.