Mass Effect 2

Delve into the darkest corners of the galaxy with our faster-than-light review

Words: Joe McNeilly on January 26, 2010

People play games for many different reasons. Some enjoy driving a car in a circle, while others prefer jumping around collecting shiny baubles. Then there are the miscreants who love nothing more than pointing and clicking on whatever they want to die. These are all admirable pastimes, and the games industry has become expert at packaging such experiences into a package best described as "cinematic." But as games have become more "cinematic," a key feature of the cinema is often left behind. Storytelling in games is usually a crude byproduct of game design necessity, an afterthought shoehorned crudely between the ice world and the sewer level. It's natural that games should look to film for help in developing meaningful narratives, but it is often the case that film's narrative devices feel overly contrived in a dynamic, interactive setting in which the player should be calling the shots. 

Canadian developer BioWare has always met the challenges and opportunities of interactive storytelling head-on, drawing inspiration from film techniques, but masterfully building upon them and integrating them into interactive experiences that propel the art of storytelling to new levels.

Mass Effect 2 is BioWare's most fully realized work to date. The hybrid shooter/RPG leaves the player feeling like they are interacting not only with polygons and physics, but with heady philosophical concepts and the very fabric of the narrative itself. It's a breath of fresh air in an industry where character development usually goes pistol, shotgun, rocket launcher. It's a rare thing for a game to build such a strong rapport with story and characters, but Mass Effect 2's unparalleled writing, sparkling graphics and top-notch voice talent make it easy to get pulled in. 

Another unique concept that pushes the narrative envelope, Mass Effect 2 allows you to import your character from the first game.  At import you can alter your appearance and class to your liking, but all your decisions remain intact. A surprising amount of unexpected baggage comes along with you. Throughout Mass Effect 2, you're accosted by a motley gaggle of minor characters whose lives you affected in the first game. You'll struggle to remember some of them, and others you'll recall after a bit of conversation. Some offer thanks, others entreat you to entertain a side-quest. In any case, you come away feeling like you've made a lasting impression on the world, something few games can actually pull off. If you haven't played through the first game, we highly recommend it as importing your character adds immensely to the enjoyment of Mass Effect 2. It isn't a prerequisite, though, as there's plenty for new players to like.

The main story arc of Mass Effect 2 revolves around attacks on several human colonies whose inhabitants have vanished without a trace. You're recruited by the pro-human splinter group Cerberus to investigate the mysterious disappearances. Along the way you recruit a team of elite operatives to take the fight to the bad guys in what increasingly looks like a suicide mission. 


Can games make you cry?


Mass Effect 2 has been described as the dark second chapter of the trilogy, the series' "Empire Strikes Back," if you will. Nowhere is this more apparent than in your squadmates' personal missions. Each new recruit has a personal quest you can tackle before setting out on the final mission. Completing a personal quest unlocks a new power and costume, and cements that character's loyalty to Shepard and the mission. Though technically optional, these diversions are the strongest part of the game and you're missing out if you don't play through all of them. They invariably contain a shocking reversal, a moral quandary of some description, and variations on gameplay that go beyond simple combat. One personal quest consists primarily of espionage and tailing a target, while another requires you to seduce your quarry in a nightclub. Be prepared to grapple with topics ranging from broken families and inhumane experimentation to robots' rights and the ethics of genetically neutering an entire race. These personal missions bring both the individual characters and the larger universe to life in a much more satisfying way than your typical RPG fetch-quests. The darkly-tinged scenarios resonate on an emotional level as you guide your squadmates through the conflict to resolution.


Above: Emo game is sad 

It's often been asked if it's possible for games to make people cry. Mass Effect 2 sidesteps the question by leaving it up to you whether you want to commiserate or smirk cynically at the pain of others. It would come across as contrived in many games, however the writing here is strong enough that it feels authentic when a character breaks down in tears. And fortunately, the drama has been leavened with a healthy dose of humor to keep things from getting too heavy. Here's one universal archetype we can all relate to:

As we recruited new characters and got to know them, we found it harder and harder to choose just two for our squad at the start of each mission. Sometimes you need a specific character on your team to trigger the right dialog options to start a mission, as in Grunt's personal quest on the Krogan homeworld. If he's not in your party, you can't ask anyone about his situation. Logical, right? Combat abilities are another important consideration. If you'll be facing Geth, you'll want an Engineer who can hack them. Also logical. But we found ourselves regretting having to leave characters behind on the ship; we wanted them to come with because we enjoyed their personalities as much as we needed their combat skills. The downside is that when people spend too much time in a cramped, chilly spaceship revealing their deepest feelings to each other, things can get a little... intense.


Above: That's our Shepard in the middle, if you were wondering 

You'll be happy to know that crew interaction is not limited to settling catfights in the corridors, though that is a nice perk of command. Ask the wrong person the wrong thing at the wrong time, and they'll open up to you in unexpected ways. You may end up learning things that you didn't want to know.

Another innovative story mechanic in Mass Effect 2 is the ability to interrupt a conversation with an action. Don't care for that Krogan's long-winded rant about his clan's schemes on galactic domination? Then shoot the exploding tank under his feet and get the action moving! These interrupts can push you more toward Paragon (good) or Renegade (evil) status, depending on context and are an exciting addition to Mass Effect 2's already robust dialog options.

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18 Comments
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  • ovi2wise

    ovi2wise  - 1 year, 1 month ago  - Report

    he he he an awesome game, though i played it twice, its reeeeeeeeeeeeeeally long, the third time i played i just stopped, im happy with my profile paragon points lol, you cant play this game so perfectly unless you play from the first game onwards
  • morganjanzen

    morganjanzen  - 1 year, 4 months ago  - Report

    I wasnt impressed with ME2 at all. Compared to the first one this ones just a dumbed down version. Sure it is easier to play now but taking away all of the dynamics of the first, makes the second one so dry its boring. I dont think i would by the third at all. I know my opinion means nothing but I do not recommend this game 6/10
  • Fusionmix

    Fusionmix  - 1 year, 5 months ago  - Report

    Jack isn't the bi option. I thought Jacob was...
  • NeuralClone

    NeuralClone  - 1 year, 10 months ago  - Report

    Oops, forgot to mention...

    If I were buying this game and wanted to know how the PC version holds up, this review wouldn't be remotely helpful to me because it isn't even a review of the PC version.
  • NeuralClone

    NeuralClone  - 1 year, 10 months ago  - Report

    Could we get an actual PC review instead of this copy and paste Xbox 360 review? The whole section where the "PC version" is being compared to 3 Xbox 360 games is ridiculous and nonsensical.

    DA:O in particular is very different on the PC and the review inaccurately makes it sound like it's identical to the Xbox 360 version. For example: "Dragon Age: Origin's multi-layered command wheel is overly complicated." That doesn't even exist in the PC version of the game.

    And the game's interface is different on the PC version. There's no way this game is a 10. It's insanely buggy, has an overly simplified armor/weapons system that makes that part of the game completely brainless and more dumbed down than the first game, and has no story to speak of. The gameplay itself is a lot of fun...provided you don't get randomly stuck floating in the air and unable to continue playing as a result.
  • HeavyTank

    HeavyTank  - 2 years ago  - Report

    Really an awesome game, it probably has the best story and characters development a game has ever had, and everything is really near-perfect, but you forgot to mention some stuff in the review...
    First of all, the interactivity is very low...you can't talk to most characters, you can't land or random planets and the planets you land on have actually a smaller area than the ones in the first, especially the Citadel...The dialogue trees are very complicated and "serious", but when you complete the story the dialogue gets updated only once in a while, and some characters run out of potions really soon...
    Oh, and I finished the game in 18 hours, including lots of side quests and of course all the companion missions...although if I explore everything it might get to 25....the game's replayability is of course very high, so you could just start a new game..having said that, Bioware's gona release loads of DLC and extra content, an I really hope they release more dialogue because right now the only companion that says new stuff to me is the Professor....
  • daemonwulfe

    daemonwulfe  - 2 years ago  - Report

    Their Shepard looks like Gwyneth Paltrow.
  • boyverygood011

    boyverygood011  - 2 years ago  - Report

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  • boyverygood011

    boyverygood011  - 2 years ago  - Report

    Welcome to our website: http://www.wellbbiz.com
    The website wholesale for many kinds of fashion shoes, like the nike,jordan,prada,adidas, also including the jeans,shirts,bags,hat and the decorations. All the products are free shipping, and the the price is competitive, and also can accept paypal payment.,after the payment, can ship within short time.

    free shipping
    competitive price
    any size available
    We do wholesale and retail! All are extremely CHEAP, please visit: http://www.wellbbiz.com
    Thank you for your visit
  • TURbo

    TURbo  - 2 years ago  - Report

    I bought the game, but I can't run it.
  • RMForte2287

    RMForte2287  - 2 years ago  - Report

    I have no idea whether to get this for 360 or pc. Any ideas?
  • DeadGirls

    DeadGirls  - 2 years ago  - Report

    Can we get a PC review? This one doesn't work for me.
  • Kordocwaffle

    Kordocwaffle  - 2 years ago  - Report

    Can't wait till i can afford it.
  • JohnnyMaverik

    JohnnyMaverik  - 2 years ago  - Report

    Woohoo, can't wait for this game... which is out... today O.o

    Yay!
  • Dirt5o8

    Dirt5o8  - 2 years ago  - Report

    So, the mining mini-game is a pile of ass right? It must not be THAT important a feature then if it doesn't effect the score any.
  • disarm76

    disarm76  - 2 years ago  - Report

    I played just a bit, but I like it so far. The end scene (chapter?) resume is nice, the graphics are superb though I am not paying it on max and the combat is fantastic. Overload, overload, overload, win!
  • evilgoat420

    evilgoat420  - 2 years ago  - Report

    First...first and only time ever saying it, just had to get it out
  • evilgoat420

    evilgoat420  - 2 years ago  - Report

    I knew it would get a 10, now i either upgrade my pc or buy an xbox...choices choices choices
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