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Lunar Knights Cheats

  • Enable Rockman (Megaman) quest

    At the Eastern Solar Bank, enter Up, Up, Down, Down, Left, Right, Left, Right, L, R, L, R,
    Submitted by None
  • Climate Effects FAQ

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    =================================
    | Bokura no Taiyou DS |
    WwWwWwWwWwWwWwWwWwWwWwW | |WwWwWwWwWwWwWwWwWwWwW
    | Django and Sabata |
    =================================


    Lunar Knights

    Climate Effects FAQ

    ===========================
    || Introduction ||
    ===========================

    Climate effects can change certain foods into processed food, make certain
    areas accessable, change the appearance of different elements of certain
    enemies etc and so on. In this FAQ I will expain processing food, Terrenial
    effects, melting chocolate and so on.....

    Also in the FAQ I will be using metric measurements as to the Japanese version
    of Boktai DS. Imperial Units may be updated later.

    ==================================================
    || Update Versions/Version History ||
    ==================================================

    **** Version 1.0 ****

    March 11th, 2007 - Started FAQ.

    June 30th, 2007 - Written FAQ up to "Statue activation".

    July 2nd, 2007 - finished FAQ up to "Monster Elements".

    July 4th, 2007 - Added "Contact Me" section.

    July 19th, 2007 - FAQ Version 1.0 complete.

    July 26th, 2007 - Added an "Authorised Websites" section

    October 24th, 2007 - Added extra conditions on Weather Satues.

    November 7th, 2007 - Converted metric into imperial. Hope you Americans are
    happy now. :D If I missed any contact me please.


    ==========================
    || Contents ||
    ==========================

    1. Processed Food [PROFD]
    a. Frigid Artic
    b. Balmy Subtropical
    c. Tropical Rainforest
    d. Arid Desert
    e. Chocolate
    i. Melting Chocolate
    ii. Processing Chocolate

    2. Terrenial Effects [TRLEF]
    a. Riza/Erza
    b. Aashura/Ursula
    c. Toobe/Tove
    d. Otofuriito/Otfried
    e. Nero
    f. Otenko/Toasty
    g. War Rock

    3. Statue activation [STACT]
    a. Wind
    b. Heat
    c. Ice
    d. Humidity
    e. Vines

    4. Monster elements [MONEL]
    a. Sol
    b. Dark
    c. Flame
    d. Frost
    e. Cloud
    f. Earth

    5. Credits [CREDIT]

    6. Authorised Websites [AUSIT]

    7. Contact Me [CNTME]



    ==========================================
    || Processed Food [PROFD] ||
    ==========================================

    -------------------------------
    Frigid Artic (Riza/Erza)
    -------------------------------

    Item: Magical Juice
    Result: Miracle Candy/Miracle Ice Pop (ENE +60%)
    Conditions: mainly temperature, around -20C [-4F]
    Time: around 20-30 minutes

    -------------------------------
    Balmy Subtropical
    -------------------------------

    Item: Milk
    Result: Yoghurt (TRC +40%)
    Conditions: high temp 30C+ [86F+], humidity 60%-70%
    Time: around 30 minutes (whole day)

    Item: Milk (with a fruit in the next slot, either left or right)
    Result: Fruit Yoghurt (TRC +60%)
    Conditions: high temp 30C+[86F+], humidity 60%-70%
    Time: around 30 minutes (whole day)

    -------------------------------
    Tropical Rainforest (Toobe/Tove)
    -------------------------------

    Item: Heal Fruit
    Result: Cure Bulb (LIFE +50%)
    Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
    Time: 20-30 minutes

    Item: Solar Fruit
    Result: Magic Bulb (ENE +50%)
    Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
    Time: 20-30 minutes

    -------------------------------
    Arid Desert (Aashuura/Ursula)
    -------------------------------

    Item: Delicious Meat
    Result: Dried Meat (LIFE +60%)
    Conditions: High temp 30C+ [86F+]
    Time: 20-30 minutes

    Item: Heal Fruit
    Result: Cure Bulb (LIFE +50%)
    Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
    Time: 20-30 minutes

    Item: Solar Fruit
    Result: Magic Bulb (ENE +50%)
    Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
    Time: 20-30 minutes

    -------------------------------
    Chocolate
    -------------------------------

    Chocolate may seem quite weak or useless on it's own, only healing 20% of HP
    and ENE. But combined with other items, chocolate can turn into items that you
    can't do without. How? Well, first is the well-known trick from "Zoku - Bokura
    no Taiyou, Taiyou Shounen Django/Bokai 2, Solar Boy Django", which is melting
    choclate with an item in the space underneath it, thus preserving the item.
    Second, is combining chocolate with other foods to creat new foods when melted
    - processed chocolate.

    ++++++++++++++++++++++++++
    Melting Chocolate
    ++++++++++++++++++++++++++

    To get choclate to melt, all you have to do and have is a little patience for
    the circle of freshness to empty. After the chocolate goes "bad", the chocolate
    will melt onto the item directly underneath if you have one, covering it and
    the contents will be unkown, unless it is one of the proccessable foods. If you
    don't have an item underneath, it'll become Melted Chocolate, healing 15% HP
    and ENE. Unlike Zoktai, in Boktai DS if you eat the chocolate it won't reveal
    the item underneath, and the effects of the item are no longer effective, but
    heals a certain percentage of LIFE and ENE.
    Such as a chocolate covered Solar fruit. If you eat it, it would heal 40% of
    your ENE and heal a bit of your LIFE.

    ++++++++++++++++++++++++++
    Processing Chocolate
    ++++++++++++++++++++++++++

    Once choclate melts onto a certain item, the item can either become Chocolate
    covered or turn into a totally new item. Such as milk, if chocolate melts on
    top of milk, it will turn into Chocomilk. The newly enchanced item will have
    boosted effects, which is why it's reconmmended to have chocolate items during
    Arena Challenges and such.

    ------------------
    Chocomilk
    ------------------

    Item: Milk
    Result: Chocomilk (LIFE, ENE, TRC +20%)
    Conditions: position the chocolate one slot above the milk
    Time: varies depending on weather

    ------------------
    Chocolate Banana
    ------------------

    Item: Banana
    Result: Choco Banana (SKILL x2)
    Conditions: position the chocolate one slot above the banana
    Time: varies depending on weather


    ------------------
    Deluxe Chocolate
    ------------------

    Item: chocolate
    Result: Deluxe Choco (LIFE, ENE+40%)
    Conditions: position the chocolate one slot above another chocolate
    Time: varies depending on weather

    ------------------
    Chocolate Gob
    ------------------

    Item: any item apart from proccessable items
    Result: Chocolate Gob
    Conditions: position the chocolate one slot above another unproccessable item
    Time: varies depending on weather

    ------------------
    Melted Chocolate
    ------------------

    Item: none
    Result: Melted Chocolate (LIFE, ENE +15%)
    Conditions: position the chocolate anywhere with out an item underneath
    Time: varies depending on weather

    ==========================================
    || Terrenial Effects [TRLEF] ||
    ==========================================

    Terrenial, or Seireijuu, have special abilities that can be activated according
    to climate conditions, such as temperature. All Terrenials will have abilities
    that will activite if you constantly keep them equipped, but having the right
    conditions or their antive climate speeds the "powering up" process much
    faster. I put in gender for fun, as some people have been debating over their
    gender. :3
    To activate the effect, simply blow into your mic.

    ----------------------
    Riza/Erza
    ----------------------

    Gender: Female
    Element: Frost
    Effect: Freezes the enemy closet to you and deals 1 damage
    Appearance: Blue crystalized particles rise off Riza's body.
    Activation: Temperature 0C- [32F-]

    ----------------------
    Aashuura/Ursula
    ----------------------

    Gender: Male
    Element: Flame
    Effect: Charges forwards to nearest enemy and deals a certain amount of damage
    Appearance: Crimson petal-like particles rise off Aashuura's body.
    Activation: Temperature 30C+ [86F+]

    ----------------------
    Toobe/Tove
    ----------------------

    Gender: Male
    Element: Earth
    Effect: Heals a certain amount of health depending on your skill
    Appearance: Crystalized green particles rise off Toobe's body.
    Activation: Humidity 75% +

    ----------------------
    Otofuriito/Alexander
    ----------------------

    Gender: Male
    Element: Cloud
    Effect: Rushes forwards and releases a circle of purple triangular spikes
    around you, stunning enemies and pushing them back
    Appearance: Petal-like purple particles rise off Otofuriito's body.
    Activation: Wind 6m+ [19-20 feet+]

    ----------------------
    Nero
    ----------------------

    Gender: Male
    Element: Dark
    Effect: Rushes forwards and mugs the enemy (without dealing damage)
    Appearance: Petal-like Dark Matter rises off Nero's body
    Activation: night time, near midnight, Lunar gauge 3+

    ----------------------
    Otenko/Toasty
    ----------------------

    Gender: Male
    Element: Sol
    Effect: Heals a certian amount of energy
    Appearance: Crystalized golden particles rise off Otenko's body
    Activation: Day time, near noon, Solar gauge 3+

    ---------------------------
    War Rock (JP version only)
    ---------------------------

    Gender: Male, Unknown
    Element: None
    Effect: Converts dropped Soll into items
    Appearance: Fine glittery lilac particles rise off War Rock's body
    Activation: Anytime, no particular condition needed


    ==========================================
    || Statue activation [STACT] ||
    ==========================================

    The funny Tiki-like statues that sit there and do nothing are indicators of
    climatical change. Normally, a certain statue would glow red once conditions
    are right, and allow you to succesfully complete a task that needs a certain
    cimatical element such as wind speed. What are the requirements for this? Well,
    after doing some experiments, you do not have to have the right climate to
    activate the statute, but just the right conditions.

    ------------------------
    Wind Statue
    ------------------------

    Task: Wind glider to access certain areas
    Activation: Wind speed 6m+ [19-20 feet+]
    Climate: Humid Continental

    ------------------------
    Heat Temperature Statue
    ------------------------

    Task: Dry liquid to access areas or open paths
    Activation: Temperature 30C+ [86F+]
    Climate: Arid Desert

    ------------------------
    Ice Temperature Statue
    ------------------------

    Task: Freeze poisonous liqiud to access new areas
    Activation: Temperature 0C- [32F-]
    Climate: Frigid Artic

    ------------------------
    Humidity Statue
    ------------------------

    Task: Flood a dam to open paths that access new areas
    Activation: Humidity 70%+, rainfall
    Climate: Tropical Rainforest
    Note: this statue has a weird habit of activating with temperatures 25C+

    ------------------------
    Vines Statue
    ------------------------

    Task: Grow vines that opens paths and access to new areas
    Activation: Humidity 75%+
    Climate: Tropical Rainforest

    ==========================================
    || Monster Elements [MONEL] ||
    ==========================================

    Some monsters have element attributes. Depending on your climate, temperature,
    humidity or wind speed, the element of the monster may change accordingly.
    These "climate triggers" are the same as the statue activation and the
    Terrenial activiation requirements.

    ------------------------
    Sol
    ------------------------

    Trigger: day time

    ------------------------
    Dark
    ------------------------

    Trigger: night time

    ------------------------
    Flame
    ------------------------

    Trigger: Temperature 30C+ [86F+]

    ------------------------
    Frost
    ------------------------

    Trigger: Temperature 0C- [32F-]

    ------------------------
    Cloud
    ------------------------

    Trigger: Wind Speed 6m+ [19-20 feet+]

    ------------------------
    Earth
    ------------------------

    Trigger: Humidity 75%+

    If there are no climaical triggers, the monsters would most commonly be sol or
    dark element.




    ==================================
    || Credits [CREDIT] ||
    ==================================

    Where would this FAQ be if KONAMI didn't make this game? Thanks to Konami for
    making this awesome-matic game, and Kojima Hideo for creating Boktai!

    Also thanks to all people on the Boktai Online forums, who helped list the
    foods and effects. Especially Vaku who started the topic!

    ==================================
    || Authorised Websites [AUSIT] ||
    ==================================

    This FAQ is only allowed to be used on/at:

    GameFAQs
    Neoseeker
    SuperCheats

    NO other websites using this FAQ without permission, and if you wish to, please
    contact me for permission.

    ==================================
    || Contact Me [CNTME] ||
    ==================================

    You can contact me through rollexechan [at] gmail [dot] com, I check my mail
    almost everyday, so I'll get back on you quite quickly. Also, please title the
    email something like "Question to FAQ" or "GameFAQ something", "Boktai DS FAQ",
    "Climate Changes FAQ" and the like.

    Critism welcome, not too negative though. XD
    Any spamming, discrimination etc will be ignored. So don't try.
    Submitted by Alice-chan

Lunar Knights Hints

  • Obtain Solar Gun "Bomber"

    Go to and search the entire armed train after you have beaten Baron Stoker it should be in the room where they held ernest after you get the bomber search a little more and yo can get a "Warriors Ethic" if you havent gotten it already.
    Submitted by Hewjr
  • Obtain Dark Spear "Jormungandr"

    Go to the end of the interior of the hunting mansion there should be some stairs to go to a secret room, only after you have beaten the two bosses got to the end of the underground area and there should eventually be a green chest open it and you get the dark spear.
    Submitted by Hewjr

Lunar Knights Unlockables

  • Unlock Sound Data

    Sound Data (Boktai 2/Zoktai) - Insert "Boktai 2: Solar Boy Django" into the GBA slot of your DS
    Sound Data (Boktai) - Insert "Boktai: The Sun is in your Hand" into the GBA slot of your DS
    Sound Data (Shinbok) - Insert "Shin: Bokura no Taiyou, Gyakushuu no Sabata" into the GBA slot of your DS
    Submitted by Alex0n

Know something we don't?

More Info

Release date: Feb 13 2007 - DS (US)
Mar 30 2007 - DS (UK)
Available Platforms: DS
Genre: Adventure
Published by: Konami
Developed by: Kojima Productions
ESRB Rating:
Everyone 10+: Animated Blood, Mild Fantasy Violence, Mild Suggestive Themes, Mild Language
PEGI Rating:
Rating Pending

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